Jurnal Mahasiswa Pendidikan Matematika (JMPM)
type: channel
description: Jurnal Mahasiswa Pendidikan Matematika (JMPM) STKIP PGRI Bandar Lampung merupakan kumpulan artikel yang berisi hasil penelitian tugas akhir atau skripsi mahasiswa S1 pada Program Studi Pendidikan Matematika, Jurusan MIPA, STKIP PGRI Bandar Lampung. Jurnal Mahasiswa Pendidikan Matematika (JMPM) diterbitkan oleh LPPM STKIP PGRI Bandar Lampung dengan melalui tahap editing dan review dari reviewer internal perguruan tinggi, lebih khusus lagi oleh dosen-dosen di lingkup program studi.
publisher: LPPM STKIP PGRI Bandar Lampung
language: en
publication name: Jurnal Mahasiswa Pendidikan Matematika (JMPM)
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS GAME EDUKASI PADA MATERI SEGI EMPAT SEGITIGA UNTUK SISWA KELAS VII SMP NEGERI 17 PESAWARAN
items: PENGEMBANGAN MEDIA PEMBELAJAAN INTERAKTIF MENGGUNAKAN APLIKASI PADLET UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA DI SMK PGRI 2 BANDAR LAMPUNG
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS OPEN-ENDED PROBLEM PADA MATERI BANGUN DATAR UNTUK SISWA KELAS VII SMP PERINTIS 2 BANDAR LAMPUNG
items: PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS ETNOMATEMATIKA PADA MATERI BANGUN DATAR KELAS VII SMP NEGERI 3 TANJUNG BINTANG
items: PENGEMBANGAN VIDEO PEMBELAJARAN BERBASISI REALISTIK UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI BANGUN RUANG SISI DATAR UNTUK KELAS VIII SMP
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 PADA MATERI PELUANG UNTUK SISWA KELAS X DI SMK NEGERI 7 BANDAR LAMPUNG
items: PENGEMBANGAN ELEKTRONIK LEMBAR KERJA PESERTA DIDIK (E-LKPD) BERBASIS HIGHER ORDER THINKING SKILLS (HOTS) PADA MATERI BARISAN DAN DERET UNTUK KELAS X SMA NEGERI 8 BANDAR LAMPUNG
items: PENGARUH MODEL PROBLEM BASED LEARNING BERBASIS ARTIFICIAL INTELEGENCE (AI) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP N 17 PESAWARAN TAHUN PELAJARAN 2025/2026
items: EFEKTIVITAS PENGGUNAAN LKPD BERBASIS HOTS TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PESERTA DIDIK KELAS VIII SMP NEGERI 6 TULANG BAWANG BARAT TAHUN PELAJARAN 2024/2025
items: EFEKTIVITAS PENDEKATAN OPEN ENDED DAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP NEGERI 25 BANDAR LAMPUNG
items: EFEKTIVITAS PENERAPAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA X SMA YP UNILA BANDAR LAMPUNG TAHUN AJARAN 2024/2025
items: PENGEMBANGAN LKPD BERBASIS MISSOURI MATHEMATIC PROJECT (MMP) UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PESERTA DIDIK PADA MATERI TEOREMA PHYTAGORAS SISWA KELAS VIII SMP NEGERI 25 BANDAR LAMPUNG
items: PENGARUH MODEL PEMBELAJARAN CORE TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS VIII SMP NEGERI 3 TERBANGGI BESAR TAHUN PELAJARAN 2023/2024
items: PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING (PBL) PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII SMP NEGERI 28 BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024
items: PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS ANIMASI PADA MATERI PELUANG UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP NEGERI 23 BANDAR LAMPUNG
items: PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATERI TRIGONOMETRI UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS X SMA ADIGUNA BANDAR LAMPUNG
items: https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/849
items: PENGARUH MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII SEMESTER GENAP SMP NEGERI 31 BANDAR LAMPUNG
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS OPEN ENDED UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA PADA MATERI LINGKARAN KELAS VIII SMP NEGERI 33 BANDAR LAMPUNG
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS PROBLEM BASED LEARNING UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SEMESTER GANJIL SMP NEGERI 33 BANDAR LAMPUNG
items: https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/845
items: PENGARUH MODEL PEMBELAJARAN MEANS ENDS ANALYSIS (MEA)TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII SEMESTER GENAP SMP N 1 PESAWARAN TAHUN PELAJARAN 2022/2023
items: PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK MATEMATIKA BERBASIS PENDIDIKAN KARAKTER PADA MATERI SEGI EMPAT DAN SEGITIGA UNTUK KELAS VII SMP NEGERI 1 ATAP 4 PESAWARAN TAHUN PELAJARAN 2022/2023
items: UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MELALUI MODEL PEMBELAJARAN FLIPPED CLASSROOM PADA SISWA KELAS VIII SMP KARTIKA II-2 BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023
items: PENGEMBANGAN MODUL BERBASIS PQ4R UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PADA SISWA KELAS XI SMK NEGERI 7 BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023
items: https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/840
items: PENGEMBANGAN MODUL MATEMATIKA BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) BERNUANSA PROFIL PELAJAR PANCASILA PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII SMP SWADHIPA 1 NATAR
items: PENGEMBANGAN LKPD BERBASIS DISCOVERY LEARNING UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SEMESTER GENAP SMP BHAKTI BARADATU
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS ETNOMATEMATIKA MENGGUNAKAN PERMAINAN TRADISIONAL LAMPUNG TAPLAK PADA MATERI SEGI EMPAT SEGITIGA KELAS VII SMP SWADHIPA 1 NATAR

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS GAME EDUKASI PADA MATERI SEGI EMPAT SEGITIGA UNTUK SISWA KELAS VII SMP NEGERI 17 PESAWARAN
type: item
description: This research is a Research and Development (R&D) study that aims to produce a Student Worksheet (LKPD) based on educational games on the topic of quadrilaterals and triangles. The development model used was ADDIE, consisting of analysis, design, development, implementation, and evaluation stages. The trial subjects were seventh-grade students at SMP Negeri 17 Pesawaran. The validation results showed that the material aspect obtained a score of 4.7 (valid category), the media aspect 4.6 (valid), and the language aspect 4.6 (valid). Students’ responses indicated that the product was interesting (score 4.5), while teachers’ responses showed that it was practical (score 4.6). Therefore, the developed LKPD based on educational games is declared feasible, practical, and attractive for use in mathematics learning at junior high schools.
subject: Articles
  topic: section
subject: Student Worksheet
  topic: keywords
subject: Educational Game
  topic: keywords
subject: Learning Material Development
  topic: keywords
subject: Mathematik
  topic: keywords
creator: Ardian
creator: Joko Sutrisno AB
creator: Hesti Noviyana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 107
ending page: 116

PENGEMBANGAN MEDIA PEMBELAJAAN INTERAKTIF MENGGUNAKAN APLIKASI PADLET UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA DI SMK PGRI 2 BANDAR LAMPUNG
type: item
description: This study aims to develop and analyze the feasibility, effectiveness, attractiveness and practicality of interactive learning media using the Padlet application on the material of arithmetic sequences and series for grade X SMK students as teaching materials. This research is a development research with the ADDIE model. The stages in this research are analysis, design, development, implementation and evaluation. Validation of interactive learning media using the Padlet application was carried out by 3 expert lecturers who are competent in their fields. After being validated, the interactive learning media using the Padlet application was tested on grade X SMK PGRI 2 Bandar Lampung students and the responses of students and educators after using the development product were seen through a questionnaire. The results of the material validation obtained a value of 4.53 with the criteria of "valid", media validation obtained a value of 4.71 with the criteria of "valid" and language validation obtained a language value of 4.52 with the criteria of "valid". Student responses show that interactive learning media products using the Padlet application are “interesting” with an average achievement of 4.6 and “practical” according to educator responses with an average achievement of 4.3. Thus, it can be concluded that the interactive learning media using the Padlet application on the material of arithmetic sequences and series for class X SMK students that was developed is suitable for use as teaching materials.
subject: Articles
  topic: section
subject: Interactive Learning
  topic: keywords
subject: Padlet Application
  topic: keywords
subject: Arithmetic Series and Sequences
  topic: keywords
creator: Aprisa Wiramita
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 97
ending page: 106

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS OPEN-ENDED PROBLEM PADA MATERI BANGUN DATAR UNTUK SISWA KELAS VII SMP PERINTIS 2 BANDAR LAMPUNG
type: item
description: This study aims to develop and analyze the feasibility, effectiveness, attractiveness and practicality of Open-Ended Problem-based Student Worksheets (LKPD) on the material of plane figures for seventh grade students of junior high school as teaching materials. This research is a development research using the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. LKPD validation was carried out by 3 expert lecturers who are competent in their fields. After being validated, LKPD was tested on seventh grade students of SMP Perintis 2 Bandar Lampung and the responses of students and educators after using the development product were observed through a questionnaire. The results of material validation obtained a value of 4.74 with the criteria of "valid", media validation obtained a value of 4.28 with the criteria of "valid" and language validation obtained a language value of 4.66 with the criteria of "valid". Student responses showed that the LKPD product was "interesting" with an average of 4.61 and "practical" according to educator responses with an average of 4.9. And the percentage of student posttest scores after using LKPD reached 83% which exceeded the minimum limit of classical completion in junior high school. Thus, it can be concluded that the LKPD based on Open-Ended Problems on the material of flat shapes for grade VII junior high school students that was developed is suitable for use as teaching materials.
subject: Articles
  topic: section
subject: Open-Ended Problem
  topic: keywords
subject: LKPD
  topic: keywords
subject: development
  topic: keywords
creator: Rohma Isnawati
creator: Joko Sutrisno AB
creator: Hesti Noviyana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 83
ending page: 96

PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS ETNOMATEMATIKA PADA MATERI BANGUN DATAR KELAS VII SMP NEGERI 3 TANJUNG BINTANG
type: item
description: This study aims to develop an ethnomathematics-based instructional video on plane geometry, as students’ lack of interest in learning mathematics, particularly in this topic, has led to low learning outcomes. The development model applied was ADDIE, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were seventh-grade students at SMP Negeri 3 Tanjung Bintang. The research instruments included validation sheets, student response questionnaires, teacher responses, and learning achievement tests. The media validation results obtained a percentage of 92% (Very Valid), material validation 88% (Valid), and language validation 90% (Very Valid). Product trials indicated that student responses to the ethnomathematics-based instructional video reached 87% (Attractive). Student achievement tests showed classical mastery of 88% (High), while teacher responses to the media were categorized as Very Practical. Thus, the ethnomathematics-based instructional video on plane geometry developed through the ADDIE model is declared highly valid, practical, and effective. This media can attract students’ interest, receive positive feedback from teachers, and improve student learning outcomes.
subject: Articles
  topic: section
subject: Instructional Video
  topic: keywords
subject: Ethnomathematics
  topic: keywords
subject: Plane Geometry
  topic: keywords
creator: Dea Tegifa Ayu
creator: Joko Sutrisno AB
creator: Hesti Noviyana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 77
ending page: 82

PENGEMBANGAN VIDEO PEMBELAJARAN BERBASISI REALISTIK UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI BANGUN RUANG SISI DATAR UNTUK KELAS VIII SMP
type: item
description: This study aims to (1) Analyze the feasibility of realistic-based learning videos on flat-sided solid geometry material for class VIII students of SMP 17 Pesawaran in terms of the validity of the learning media. (2) Analyze the responses of teachers and students to realistic-based learning videos on flat-sided solid geometry material for class VIII students of SMP 17 Pesawaran in terms of the practicality and attractiveness of the learning media. (3) Analyze the effectiveness of using realistic-based learning videos on flat-sided solid geometry material in facilitating the mathematical problem-solving abilities of class VIII students of SMP 17 Pesawaran. This study is a research and development with the ADDIE model with stages of analysis, design, development, implementation, and evaluation. Validation of the learning videos was carried out by 3 expert lecturers who are competent in their fields. After validation, the learning videos were tested on class VIII students of SMP Negeri 17 Pesawaran and the responses of students and teachers were observed after using the development product through a questionnaire. The results of the material validation obtained a value of 4.4 with the criteria "Valid", media validation obtained a value of 4.6 with the criteria "Valid", and language validation obtained a value of 4.7 with the criteria "Valid". After using the developed learning video, the learning completeness of students can be categorized as "High" with the achievement of classical completeness of 84%. In addition, student responses show that the learning video product is "interesting" with an average achievement of 4.4 and "practical" according to teacher responses with an average achievement of 4.8. Thus, it can be concluded that the realistic-based learning video on the material of flat-sided solid shapes for grade VIII students that was developed is suitable for use as a learning medium.
subject: Articles
  topic: section
subject: Learning Video
  topic: keywords
subject: realistic
  topic: keywords
subject: mathematical problem solving skills
  topic: keywords
creator: Nasihin
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 61
ending page: 76

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 PADA MATERI PELUANG UNTUK SISWA KELAS X DI SMK NEGERI 7 BANDAR LAMPUNG
type: item
description: This study aims to design and examine the feasibility, effectiveness, attractiveness, and practicality of interactive learning media developed with Articulate Storyline 3 on the topic of probability for tenth-grade students at SMK Negeri 7 Bandar Lampung. The research employed the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The learning media was validated by three expert lecturers in their respective fields. After the validation process, the product was tested on tenth-grade students of SMK Negeri 7 Bandar Lampung. An assessment instrument in the form of questionnaires was administered to evaluate the feasibility of the interactive learning media. The validation results indicated a score of 4.57 for the material with the category “valid,” a score of 4.00 for media validation categorized as “valid,” and a score of 4.00 for language validation also categorized as “valid.” Student responses showed that the interactive learning media was considered “interesting” with an average score of 4.32, while teacher responses indicated a score of 4.77 categorized as “practical.” Thus, it can be concluded that the interactive learning media using Articulate Storyline 3 on the probability topic for tenth-grade students at SMK Negeri 7 Bandar Lampung is feasible to be used as a learning medium.
subject: Articles
  topic: section
subject: Interactive learning media
  topic: keywords
subject: Articulate Storyline 3
  topic: keywords
subject: Opportunity
  topic: keywords
creator: Tania Gebiriela Purba
creator: Aty Nurdiana
creator: Fitriana Rahmawati
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 47
ending page: 60

PENGEMBANGAN ELEKTRONIK LEMBAR KERJA PESERTA DIDIK (E-LKPD) BERBASIS HIGHER ORDER THINKING SKILLS (HOTS) PADA MATERI BARISAN DAN DERET UNTUK KELAS X SMA NEGERI 8 BANDAR LAMPUNG
type: item
description: This study aims to develop an Electronic Student Worksheet (E-LKPD) based on Higher Order Thinking Skills (HOTS) for the topic of sequences and series in Grade X at SMA Negeri 8 Bandar Lampung, since the existing teaching materials have not provided sufficient opportunities for students to discover mathematical concepts independently. The research employed the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), involving 35 students of class X-3 as subjects. The research instruments included expert validation sheets, student response questionnaires, and learning achievement tests. The validation results showed scores of 4.37 for material, 4.33 for media, and 4.7 for language, all categorized as “Valid.” The trial implementation of the HOTS-based E-LKPD achieved a learning mastery rate of 86%, indicating that the developed E-LKPD is effective in enhancing higher-order thinking skills and is suitable for use as a mathematics learning material in senior high schools.
subject: Articles
  topic: section
subject: E-LKPD
  topic: keywords
subject: HOTS
  topic: keywords
subject: sequences and series
  topic: keywords
creator: Novi Ariyanti
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 37
ending page: 46

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS OPEN-ENDED PROBLEM PADA MATERI BANGUN DATAR UNTUK SISWA KELAS VII SMP PERINTIS 2 BANDAR LAMPUNG
type: item
description: This study aims to develop and analyze the feasibility, effectiveness, attractiveness and practicality of Open-Ended Problem-based Student Worksheets (LKPD) on the material of plane figures for seventh grade students of junior high school as teaching materials. This research is a development research using the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. LKPD validation was carried out by 3 expert lecturers who are competent in their fields. After being validated, LKPD was tested on seventh grade students of SMP Perintis 2 Bandar Lampung and the responses of students and educators after using the development product were observed through a questionnaire. The results of material validation obtained a value of 4.74 with the criteria of "valid", media validation obtained a value of 4.28 with the criteria of "valid" and language validation obtained a language value of 4.66 with the criteria of "valid". Student responses showed that the LKPD product was "interesting" with an average of 4.61 and "practical" according to educator responses with an average of 4.9. And the percentage of student posttest scores after using LKPD reached 83% which exceeded the minimum limit of classical completion in junior high school. Thus, it can be concluded that the LKPD based on Open-Ended Problems on the material of flat shapes for grade VII junior high school students that was developed is suitable for use as teaching materials.
subject: Articles
  topic: section
subject: Open-Ended Problem
  topic: keywords
subject: LKPD
  topic: keywords
subject: development
  topic: keywords
creator: Rohma Isnawati
creator: Joko Sutrisno AB
creator: Hesti Noviyana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 23
ending page: 36

PENGARUH MODEL PROBLEM BASED LEARNING BERBASIS ARTIFICIAL INTELEGENCE (AI) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP N 17 PESAWARAN TAHUN PELAJARAN 2025/2026
type: item
description: This study aims to determine the effect of artificial intelligence (AI) based problem-based learning model on the mathematical problem-solving ability of eighth-grade junior high school students in the 2025/2026 academic year. This study is an experimental study with the research population being all eighth-grade students in the odd semester of SMP Negeri 17 Pesawaran. Class VIII D is the experimental class and class VIII E is the control class. The sampling technique used is Cluster Random Sampling. Measurement of students' mathematical problem-solving ability uses an essay-shaped test of 5 questions. Data analysis uses a prerequisite analysis test with the acquisition of t_hit = 4.16 and for a significance level of 5% (α = 0.05) obtained t_daf = 1.67. Thus t_hit>t_daf then there is not enough reason to accept H_0, meaning H_a is accepted. Thus, it can be concluded that the use of an artificial intelligence (AI)-based problem-based learning model has an impact on the mathematical problem-solving abilities of eighth-grade junior high school students in the 2025/2026 academic year.
subject: Articles
  topic: section
subject: Problem-Based Learning
  topic: keywords
subject: Artificial Intelligence
  topic: keywords
subject: Problem-Solving Ability
  topic: keywords
creator: Pedro Alansyah
creator: Hesti Noviyana
creator: Arinta Rara Kirana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 13
ending page: 22

EFEKTIVITAS PENGGUNAAN LKPD BERBASIS HOTS TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PESERTA DIDIK KELAS VIII SMP NEGERI 6 TULANG BAWANG BARAT TAHUN PELAJARAN 2024/2025
type: item
description: The study aims to determine and analyze the effectiveness of using HOTS-Based LKPD on the Mathematical Problem Solving Ability of Class VIII Students of SMP NEGERI 6 Tulang Bawang Barat in the 2024/2025 Academic Year. This study uses an experimental method. The population in this study were all students of class VIII in the even semester of SMP NEGERI 6 Tulang Bawang consisting of 8 classes with a total of 250 students, while the sample was taken from 2 classes, namely class VIII 2 as the experimental class, and class VIII 6 as the control class. After the normal and homogeneous data were obtained, the results of the hypothesis testing using the t-test obtained a value of t = 3.94. From the t distribution table at a significance level of 5%, it is known that t = t(1-α) = 1.67 t > t so it can be concluded that "The Use of HOTS-Based LKPD is Effective on the Mathematical Problem Solving Ability of Class VIII Students of SMP Negeri 6 Tulang Bawang Barat in the 2024/2025 Academic Year".
subject: Articles
  topic: section
subject: Mathematical problem solving ability
  topic: keywords
subject: LKPD
  topic: keywords
subject: HOTS
  topic: keywords
creator: Made Ira Andani
creator: Hesti Noviyana
creator: Arinta Rara Kirana
rights: Copyright (c) 2025
date: 2025-06-24
publication date: 2025-06-24
starting page: 1
ending page: 12

EFEKTIVITAS PENDEKATAN OPEN ENDED DAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP NEGERI 25 BANDAR LAMPUNG
type: item
description: The problems faced in research are related to low mathematical problem solving abilities. The aim of the research is to determine the effectiveness of the Open Ended approach and the Realistic Mathematic Education (RME) approach on the mathematical problem solving abilities of class VIII students of SMP Negeri 25 Bandar Lampung for the 2024/2025 academic year. The research was an experimental study with a research population of all class VIII students at SMP Negeri 25 Bandar Lampung and a sample of 2 classes, namely class VIII.D as experimental class I, totaling 28 students, and class VIII.E as experimental class II, totaling 30 students. The sample was taken using the Cluster Random Sampling technique with a lottery procedure. The effect of the treatment given was seen by testing mathematical problem solving abilities in essay form with 5 questions which were analyzed by hypothesis testing using the t-test. From the results of hypothesis testing using statistical formulas <!-- [if supportFields]> QUOTE <![if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> <v:stroke joinstyle="miter"/> <v:formulas> <v:f eqn="if lineDrawn pixelLineWidth 0"/> <v:f eqn="sum @0 1 0"/> <v:f eqn="sum 0 0 @1"/> <v:f eqn="prod @2 1 2"/> <v:f eqn="prod @3 21600 pixelWidth"/> <v:f eqn="prod @3 21600 pixelHeight"/> <v:f eqn="sum @0 0 1"/> <v:f eqn="prod @6 1 2"/> <v:f eqn="prod @7 21600 pixelWidth"/> <v:f eqn="sum @8 21600 0"/> <v:f eqn="prod @7 21600 pixelHeight"/> <v:f eqn="sum @10 21600 0"/> </v:formulas> <v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/> <o:lock v:ext="edit" aspectratio="t"/> </v:shapetype><v:shape id="_x0000_i1029" type="#_x0000_t75" style='width:17.4pt; height:15pt' equationxml="<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?mso-application progid="Word.Document"?> <w:wordDocument xmlns:aml="http://schemas.microsoft.com/aml/2001/core" xmlns:w…
subject: Articles
  topic: section
subject: Open Ended
  topic: keywords
subject: RME
  topic: keywords
subject: Problem Solving
  topic: keywords
creator: Alwa Ayulestari
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 47
ending page: 60

EFEKTIVITAS PENERAPAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA X SMA YP UNILA BANDAR LAMPUNG TAHUN AJARAN 2024/2025
type: item
description: low level ability of students to solve mathematical problems is caused by less effective learning models. Therefore, this research was conducted to determine the effectiveness of the Realistic Mathematic Education (RME) learning model in improving the mathematical problem solving abilities of class X SMA YP UNILA Bandar Lampung. This research took the form of Penelitian Tindakan Kelas (PTK) which was carried out in 2 cycles in class X-5 with a total of 36 students. The level of students' mathematical problem solving abilities is measured by written tests on Pra-siklus and at the end of siklus-I and siklus-II. And it is also supported by the results of observations of student activities during class and student responses to the learning model used. Based on the results of written tests, observations and positive student responses, the RME learning model is effective in improving the problem solving abilities of class X SMA YP UNILA 2024/2025 academic year.
subject: Articles
  topic: section
subject: Effectivity
  topic: keywords
subject: mathematical problem solving
  topic: keywords
subject: RME
  topic: keywords
creator: Artha Tiara
creator: Joko Sutrisno AB
creator: Fitriana Rahmawati
rights: Copyright (c) 2025
date: 2024-06-24
publication date: 2024-06-24
starting page: 39
ending page: 46

PENGEMBANGAN LKPD BERBASIS MISSOURI MATHEMATIC PROJECT (MMP) UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PESERTA DIDIK PADA MATERI TEOREMA PHYTAGORAS SISWA KELAS VIII SMP NEGERI 25 BANDAR LAMPUNG
type: item
description: This study aims to develop student worksheets (LKPD) based on the Missouri Mathematics Project (MMP) to improve students' problem-solving abilities in the Pythagorean theorem material for class VIII of SMP Negeri 25 Bandar Lampung. It can be used to support learning so as to help students and teachers understand learning materials. This research was conducted at SMP Negeri 25 Bandar Lampung. The development of LKPD products uses the Missouri Mathematics Project (MMP) basis. The development model used in this study is the ADDIE development model of analysis, design, development, implementation, and evaluation. This model was chosen because it fits the development objectives. The data collection technique used was a questionnaire. The population of the study was class VIII students of SMP Negeri 25 Bandar Lampung. The results of this study were in the form of Post-test questions given to class VIII students of SMP Negeri 25 Bandar Lampung. With the percentage of classical completion of the product trial test on class VIII students reaching 80% with the category of "practical/interesting". The assessment of the class VIII mathematics teacher of SMP Negeri 25 Bandar Lampung was 4.81 with the category of "practical/interesting", the assessment of class VIII students of SMP Negeri 25 Bandar Lampung was 4.5 with the category of "practical/interesting".
subject: Articles
  topic: section
subject: Development of LKPD
  topic: keywords
subject: Problem Solving
  topic: keywords
subject: Missouri Mathematic Project
  topic: keywords
creator: Rina Triana Hasyir
creator: Buang Saryantono
creator: Hesti Noviyana
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 29
ending page: 38

PENGARUH MODEL PEMBELAJARAN CORE TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS VIII SMP NEGERI 3 TERBANGGI BESAR TAHUN PELAJARAN 2023/2024
type: item
description: The purpose of the study was to determine the effect of the CORE learning model on the mathematics learning outcomes of class VIII students of SMP Negeri 3 Terbanggi Besar. The research method is quantitative research based on the philosophy of positivism used in researching samples or populations. The population used was class VIII students of SMP Negeri 3 Terbanggi Besar, and the experimental class and control class were used as research samples. Data collection was collected through test techniques, interviews, and documentation. The prerequisite analysis technique used the Normality and Homogeneity Tests. Hypothesis testing used the independent sample T-Test. The results of the hypothesis test obtained a sig value <0.05 or <!-- [if gte msEquation 12]><m:oMath><m:sSub><m:sSubPr><m:ctrlPr></m:ctrlPr></m:sSubPr><m:e><m:r>H</m:r></m:e><m:sub><m:r>0</m:r></m:sub></m:sSub></m:oMath><![endif]--> <!-- [if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> <v:stroke joinstyle="miter"/> <v:formulas> <v:f eqn="if lineDrawn pixelLineWidth 0"/> <v:f eqn="sum @0 1 0"/> <v:f eqn="sum 0 0 @1"/> <v:f eqn="prod @2 1 2"/> <v:f eqn="prod @3 21600 pixelWidth"/> <v:f eqn="prod @3 21600 pixelHeight"/> <v:f eqn="sum @0 0 1"/> <v:f eqn="prod @6 1 2"/> <v:f eqn="prod @7 21600 pixelWidth"/> <v:f eqn="sum @8 21600 0"/> <v:f eqn="prod @7 21600 pixelHeight"/> <v:f eqn="sum @10 21600 0"/> </v:formulas> <v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/> <o:lock v:ext="edit" aspectratio="t"/> </v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:12.6pt; height:13.8pt'> <v:imagedata src="file:///C:/Users/ASUS/AppData/Local/Temp/msohtmlclip1/01/clip_image001.png" o:title="" chromakey="white"/> </v:shape><![endif]--> <img src="[binary]" width="17" height="18"> was rejected so that it was obtained that there was an effect of the CORE learning model on the mathemati…
subject: Articles
  topic: section
subject: CORE
  topic: keywords
subject: learning model
  topic: keywords
subject: learning outcomes
  topic: keywords
creator: Lidya
creator: Aty Nurdiana
creator: Firiana Rahmawati
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 21
ending page: 28

PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING (PBL) PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII SMP NEGERI 28 BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024
type: item
description: This research aims to develop LKPD based on Problem Based Learning (PBL) and determine the feasibility of LKPD, the response of teachers and students to LKPD, as well as improving the mathematics learning outcomes of class VIII students by using LKPD based on Problem Based Learning (PBL). The type of research used is Research and Development (R&D) with the ADDIE development model consisting of Analysis, Design, Development, Implementation and Evaluation. Based on validation data, the material obtained an average value of 4.84 with the "Valid" criterion, language validity obtained an average value of 4.94 with the "Valid" criterion, media validity obtained an average value of 4.37 with the "Valid" criterion. Valid. The students' response to the LKPD obtained an average overall score of 4.22 with the "Interesting" criterion and the subject teacher's response was obtained with an overall average score of 4.44 with the "Practical" criterion. The results of the LKPD trial achieved classical completeness. amounting to 81.5% which is in the "High" category, so that teaching materials in the form of LKPD based on Problem Based Learning (PBL) on flat-sided spatial building materials are declared valid, practical, interesting and suitable for use as teaching materials.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: LKPD
  topic: keywords
subject: Problem Based Learning
  topic: keywords
creator: Giffa Claresta Mulya
creator: Aty Nurdiana
creator: Fitriana Rahmawati
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 11
ending page: 20

PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS ANIMASI PADA MATERI PELUANG UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SMP NEGERI 23 BANDAR LAMPUNG
type: item
description: This study aims to develop animation-based learning videos on probability material for class VIII of SMP Negeri 23 Bandar Lampung. The media was developed using the powtoon application, a web-based application that allows users to create animated presentations using interesting features such as hand animation, cartoon animation, more lively transition effects, and easy timeline settings. This study uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Overall, the study shows that animation-based learning videos meet good standards for use in mathematics learning in class VIII. Based on validation data, material validation got an average score of 4.19 with the "Valid" criteria, language validation got an average score of 4.41 with the "Valid" criteria, and media validation got an average score of 4.28 with the "Valid" criteria. Student responses to animation-based learning videos got an average score of 4.43 with the "Interesting" criteria, and subject teacher responses to LKPD got an average score of 4.6 with the "Practical" criteria. The results of the animation-based learning video trial showed classical completeness of 80% or were in the "High" category. Animation-based learning videos on the material of probability were declared valid, practical, interesting, and applicable and could facilitate students' mathematical problem-solving abilities.
subject: Articles
  topic: section
subject: Learning Videos
  topic: keywords
subject: Animation Videos
  topic: keywords
subject: Mathematical Problem Solving
  topic: keywords
creator: Luthfiyah Nanda Fakhira
creator: Aty Nurdiana
creator: Fitriana Rahmawati
rights: Copyright (c) 2025
date: 2024-06-24
publication date: 2024-06-24
starting page: 1
ending page: 10

PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATERI TRIGONOMETRI UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS X SMA ADIGUNA BANDAR LAMPUNG
type: item
description: This research aims to: 1) determine the feasibility of animated video-based learning media for class teaching materials, and 3) knowing the effectiveness of Animation Video-Based Learning Media in Class X Trigonometry Materials in improving mathematical problem solving abilities. This research is research and development using the ADDIE model. Validation results of Animation Video Based Learning Media material on Class X Trigonometry Materials obtained a value of 4.14, media validation obtained a value of 4.78, and language validation obtained a value of 4.30, all of which are "Valid" criteria. The results of the student response questionnaire obtained an average value of 4.02 with the "Interesting" criteria, and the results of the teacher's response questionnaire obtained an average of 4.66 with the "Practical" criteria. The completeness of student learning which describes the ability of students' problem solving is categorized as "High" with level of student mastery of 81%. It can be concluded that product development is feasible to use as learning media.
subject: Articles
  topic: section
subject: animated videos
  topic: keywords
subject: mathematical problem solving abilities
  topic: keywords
subject: learning media
  topic: keywords
creator: Mohammad Rizduan
creator: Aty Nurdiana
creator: Hesti Noviyana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 195
ending page: 208

https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/849
type: item
title: PENGEMBANGAN LKPD BERBASIS CONNECTING, ORGANIZING, REFLECTING AND EXTENDING (CORE) UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI BANGUN DATAR (SEGITIGA DAN SEGI EMPAT) SISWA KELAS VII UPT SMP NEGERI 32 BANDAR LAMPUNG
description: This research was conducted to develop LKPD based on Connecting, Organizing, Reflecting and Extending (CORE) to facilitate mathematical problem solving abilities on flat shapes (triangles and rectangles) for class VII students of SMP Negeri 32 Bandar Lampung. Research and Development (R&D) is the category of development research used, and the development model used is Analysis, Design, Development, Implementation and Evaluation. Based on validation data, media experts obtain an average score of 4.38, linguists obtain an average score of 4.71, and material experts obtain an average score of 4.69 using the "Valid" criterion. The subject instructor's responses to LKPD got an average score of 4.67 with the "Practical" criteria, while student comments got an average score of 4.30 with the "Interesting" category. The results of the LKPD test show that the average student score is 76.41, exceeding the KKM, which is 70, and the student's completeness achievement is 82.35% in the "Effective" category. As a result, the teaching materials are in the form of Connecting, Organizing, Reflecting and Expanding (INTI)-based worksheets to facilitate the ability to solve mathematical problems on solid material (triangles and rectangles), so that they are declared valid, useful and interesting.
subject: Articles
  topic: section
subject: LKPD
  topic: keywords
subject: CORE
  topic: keywords
subject: ability to solve math problems
  topic: keywords
creator: Yeni
creator: Joko Sutrisno AB
creator: Nurashri Partasiwi
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 185
ending page: 194

PENGARUH MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII SEMESTER GENAP SMP NEGERI 31 BANDAR LAMPUNG
type: item
description: The method used in this research is the experimental method. The population in the study were all Grade VIII students in the even semester of SMP Negeri 31 Bandar Lampung for the 2022/2023 academic year, which were spread over 9 classes with a total of 279 students. From this population, two classes were taken as samples, namely class VIII A which consisted of 31 students as the control class and VIII B which consisted of 31 students as the experimental class. The sampling technique used is Cluster Random Sampling. Variable measurement uses a test in the form of a description of 5 questions which are tested for validity and reliability first. Data analysis uses simple statistical analysis with ttes formula. Based on the results of hypothesis testing using ttes, it is obtained thit = 5.74 and from the distribution table at a significant level of 5% with tdaf = t(1-α) = 1.67 so that it is known that ttes > tdaf or can be written 5.74 > 1.67 . Thus it can be concluded "there is an influence of the Creative Problem Solving (CPS) model on the ability to solve mathematical problems in Grade VIII students of Even Semester SMP Negeri 31 Bandar Lampung for the 2022/2023 academic year”.
subject: Articles
  topic: section
subject: creative problem solving
  topic: keywords
subject: mathematical problem solving ability
  topic: keywords
creator: Febi Valentiani
creator: Siti Suratini Zain
creator: Fitriana Rahmawati
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 175
ending page: 184

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS OPEN ENDED UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA PADA MATERI LINGKARAN KELAS VIII SMP NEGERI 33 BANDAR LAMPUNG
type: item
description: This research and development is based on mathematics teaching materials of grade VIII SMP Negeri 33 Bandar Lampung which have not fully facilitated students in solving mathematical problems. The teaching materials used do not provide opportunities for students to discover mathematical concepts independently. This type of research is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. This type of research is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The results of the module validation for the material obtained a value of 4.69, the media validation obtained a value of 4.53 and the language validation obtained a value of 4.46, all of which are "Valid" criteria. After using the developed Open Ended-based LKPD, the learning completeness through test trials of students reached 84%, which means that the developed LKPD was effective in facilitating mathematical problem solving abilities. These results state that the developed Open Ended-based mathematics LKPD for class VIII SMP is suitable for use as teaching material.
subject: Articles
  topic: section
subject: lkpd
  topic: keywords
subject: open ended
  topic: keywords
subject: mathematical problem solving
  topic: keywords
creator: Almas Shifa Priastri
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 163
ending page: 174

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS PROBLEM BASED LEARNING UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SEMESTER GANJIL SMP NEGERI 33 BANDAR LAMPUNG
type: item
description: The background to this research and development of student worksheet is mathematics teaching material for 8th class of Junior High School 33 Bandar Lampung which have not fully facilitated the ability to solve mathematical problem. In this study it was found that the teaching materials used did not fully support the problem-solving abilities of each learning material through scientific activities. The type of research used is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The results of the LKPD validation for media experts obtained a value of 4.69, material validation obtained a value of 4.90 and language validation obtained a value of 4.24, all of which are "Valid" criteria. After using LKPD based on developed Problem Based Learning, learning completeness through tests of students on the ability to solve mathematical problems reached classical completeness of 84,4%. These results state that LKPD based on Problem Based Learning of 8th class of Junior High School is appropriate for use as teaching materials.
subject: Articles
  topic: section
subject: lkpd
  topic: keywords
subject: problembased learning
  topic: keywords
subject: addie
  topic: keywords
subject: problem solving abilities
  topic: keywords
creator: Annisa Fadila Qinvi
creator: Aty Nurdiana
creator: Elvandri Yogi Pratama
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 153
ending page: 162

https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/845
type: item
title: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ARTICULATE STORYLINE 3 BERBASIS ANDROID PADA MATERI HIMPUNAN UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VII SMP 17.1 GEDONG TATAAN
description: This study aims to develop and determine the feasibility, practicality and effectiveness of Android-based interactive learning media Articulate Storyline 3 on set material for class VII SMP 17.1 Gedong Tataan. This study uses the ADDIE development model which consists of five stages of development, namely: (A) Analysis, (D) Design, (D) Development, (I) Implementation, (E) Evaluation. The assessment instrument used was a questionnaire to see the feasibility of Android-based interactive learning media Articulate Storyline 3 as well as a test to see students' mathematical problem solving abilities. The results of the development research showed that the interactive learning media Articulate Storyline 3 based on android on set material in class VII was declared valid in terms of material by obtaining a value of 4.20 on valid criteria, in terms of media obtaining a value of 4.33 with valid criteria, and in terms of language obtaining a value of 4.58 with valid criteria. The teacher's response obtained a value of 4.44 with practical criteria, and a student response of 4.54 with attractive criteria. The developed media is also able to facilitate students' mathematical problem solving abilities with a classical completeness percentage of 81%. Thus the developed media is suitable for use as learning media.
subject: Articles
  topic: section
subject: articulate storyline 3
  topic: keywords
subject: android-based media
  topic: keywords
subject: math problems
  topic: keywords
creator: Merli Handayani
creator: Aty Nurdiana
creator: Nurashri Partasiwi
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 147
ending page: 152

PENGARUH MODEL PEMBELAJARAN MEANS ENDS ANALYSIS (MEA)TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII SEMESTER GENAP SMP N 1 PESAWARAN TAHUN PELAJARAN 2022/2023
type: item
description: The problems studied in the research are related to students' low mathematical problem solving abilities and the application of the Means Ends Analysis (MEA) model. The aim of the research is to determine and analyze the difference in the average problem solving ability using the Means Ends Analysis (MEA) model which is higher than that using conventional learning for class VIII Even Semester students at SMP Negeri 1 Pesawaran for the 2022/2023 academic year. This research is using experimental method. The population in this study were all class VIII students at SMP Negeri 1 Pesawaran consisting of 11 classes with a total of 344 students, while the sample was taken from 2 classes, namely class VIIIA as the experimental class, totaling 32, and class VIIIB as the control class, totaling 32. The sample was taken using the Cluster Random Sampling technique. Students' mathematical problem solving abilities are measured using a test in the form of an essay with 5 questions whose validity and reliability have been tested. Hypothesis testing uses the t-test. From the results of hypothesis testing using the t- test, the value t = 3.61 was obtained. From the t distribution table at the 5% significance level, it is known that t = t_((1-α))= meaning t > t, namely 3.61 > 1.67, so it can be concluded that "The average mathematical problem solving ability of students who use the learning model "Means Ends Analysis (MEA) is greater than the average problem solving ability of students who use the conventional model in class VIII students in the even semester of SMP Negeri 1 Pesawaran for the 2022/2023 academic year." This situation can be seen from the average value of the experimental class students' mathematical problem solving abilities which is higher than the control class, namely 75.75 > 65.50.
subject: Articles
  topic: section
subject: Means Ends Analysis (MEA) model
  topic: keywords
subject: problem solving
  topic: keywords
creator: Riski Adi Saputra
creator: Hesti Noviyana
creator: Buang Saryantono
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 135
ending page: 146

PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK MATEMATIKA BERBASIS PENDIDIKAN KARAKTER PADA MATERI SEGI EMPAT DAN SEGITIGA UNTUK KELAS VII SMP NEGERI 1 ATAP 4 PESAWARAN TAHUN PELAJARAN 2022/2023
type: item
description: This study aims to: (1) produce a product in the form of character education-based mathematical comic learning media on rectangular and triangular material for class VII students and determine its feasibility in terms of media validity, (2) determine the effectiveness of character education-based mathematical comic learning media on rectangular and triangular material for class VII students in terms of the attractiveness and practicality of the media as well as student learning outcomes. This type of research is Research and Development research. In this development using the ADDIE model with research stages namely analysis, design, development, implementation, and evaluation. Mathematical comic learning media based on character education. Web validation is carried out by 3 expert lecturers who are competent in their fields. Then the comics were tested on class VII students of SMP Negeri 1 Atap 4 Pesawaran and then the responses of educators and students were seen through a questionnaire. From the results of the material validation, a value of 4.2 was obtained with valid criteria. Media validation obtained a value of 4.67 with valid criteria. Language validation obtained a value of 4.6 with valid criteria. After using the comics developed, students' learning completeness can be categorized as good with the achievement of classical mastery of 81%, student responses in the practical category with a value of 4.49 and educator responses in the practical category with a value of 4.00. This the learning media for math comics on rectangular and triangular material for class VII is appropriate to be used as a learning medium.
subject: Articles
  topic: section
subject: mathematics comic media
  topic: keywords
subject: character education
  topic: keywords
creator: Eva Febriana
creator: Aty Nurdiana
creator: Arinta Rara Kirana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 127
ending page: 134

UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MELALUI MODEL PEMBELAJARAN FLIPPED CLASSROOM PADA SISWA KELAS VIII SMP KARTIKA II-2 BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023
type: item
description: This research is motivated by the low mathematics learning outcomes of class VIII SMP Kartika II-2 Bandar Lampung. This study aims to find out and describe the application of the Flipped Classroom learning model to improve mathematics learning outcomes in class VIII students at SMP Kartika II-2 Bandar Lampung and to improve mathematics learning outcomes through the application of the Flipped Classroom learning model to class VIII students at SMP Kartika II-2 Bandar Lampung. The type of research conducted is Classroom Action Research. The subjects of this study were 24 students of class VIII SMP Kartika II-2 Bandar Lampung. The research design used is the Kemmis and Mc model. Taggart which contains the stages of planning, implementing actions and observing, and reflecting. The data collection instruments used were essay questions to measure Mathematics learning outcomes and observation sheets to measure Mathematics learning activities. The type of data analysis used is qualitative and quantitative data analysis. Based on the results of data analysis in this study, the following conclusions can be drawn 1) The Flipped Classroom learning model can improve mathematics learning outcomes for class VIII students of SMP Kartika II-2 Bandar Lampung in the 2022/2023 academic year. 2) Improving students' mathematics learning outcomes by applying the Flipped Classroom learning model from cycle I with an average of 68.75 to cycle II with an average of 78.75. Thus there is an increase of 10%.
subject: Articles
  topic: section
subject: Mathematics Learning Outcomes
  topic: keywords
subject: Flipped Classroom learning model
  topic: keywords
creator: Iskandar Zulkarnain
creator: Joko Sutrisno AB
creator: Hesti Noviyana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 115
ending page: 126

PENGEMBANGAN MODUL BERBASIS PQ4R UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PADA SISWA KELAS XI SMK NEGERI 7 BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023
type: item
description: The research aims to determine (1) to determine the quality of the PQ4R-based mathematics module in terms of the validity of teaching materials. (2) To find out the quality of the PQ4R-based mathematics module in terms of the practicality of teaching materials. (3) To determine the effectiveness of the PQ4R-based mathematics module in terms of students' mathematical problem solving abilities. This research is development research. The stages in the development are analysis, design, development, implementation, and evaluation. Product validation is carried out by 6 expert lecturers in accordance with their fields. Practicality questionnaire to measure the response of class XI students at SMK Negeri 7 Bandar Lampung in product trials and learning achievement tests to measure the effectiveness of the module as teaching material. The results of material validation on the aspects of content quality, coverage provisions and PQ4R obtained a value of 3.87 with a percentage of 96.75% with valid criteria. Media validation both on the paper size in the module, the module skin design, and the module content design obtained a value of 3.79 with a percentage of 94.75% with valid criteria. Language validation in the aspect of accuracy of sentence structure, understanding of messages and information as well as being straightforward obtains a score of 4 with a percentage of 100% with valid criteria. After using the module that had been developed, the students experienced an increase in mastery of mathematics learning outcomes in the flat sided geometric material to 74.19% of the number of students and there was a positive response from students who stated the practical module with an average student questionnaire of 3.93 with a percentage of 98, 33%. Thus the mathematics module based on PQ4R geometry transformation material is feasible to use as teaching material.
subject: Articles
  topic: section
subject: mathematics module development
  topic: keywords
subject: PQ4R
  topic: keywords
creator: Ketut Mitri
creator: Aty Nurdiana
creator: Nurashri Partasiwi
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 103
ending page: 114

https://eskripsi.stkippgribl.ac.id/index.php/matematika/article/view/840
type: item
title: PENGEMBANGAN POCKET BOOK DIGITAL BERBASIS MASALAH PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL (SPLDV) UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII SMP NEGERI 7 TULANG BAWANG BARAT
description: This study aims to: 1) analyze the feasibility of problem-based digital Pocket Books on the material of the Two-Variable Linear Equation System (SPLDV) in terms of media validity, 2) analyze the responses of teachers and students to the use of problem-based digital Pocket Books on the material of the Two-Linear Equation System Variables (SPLDV) are reviewed from the attractiveness and practicality of the media, and 3) analyze the effectiveness of problem-based digital Pocket Books on the material of the Two-Variable Linear Equation System (SPLDV) in facilitating mathematical problem-solving skills. This research is research and development with the ADDIE model. The validation results for the digital pocket book material obtained a value of 4.53, the media validation obtained a value of 4.50, and the language validation obtained a value of 4.36, all of which were in the "Valid" criteria. The results of the student response questionnaire obtained an average value of 4.55 with the "Interesting" criteria, and the results of the teacher's response questionnaire obtained an average of 4.83 with the "Practical" criteria. Student learning completeness which describes students' mathematical problem solving abilities in the "High" category with classical completeness of 91%. It can be concluded that product development is feasible to use as a learning medium.
subject: Articles
  topic: section
subject: math problems
  topic: keywords
subject: digital pocket book
  topic: keywords
subject: linear equation
  topic: keywords
creator: Tasya Safa Melinda
creator: Joko Sutrisno AB
creator: Arinta Rara Kirana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 95
ending page: 102

PENGEMBANGAN MODUL MATEMATIKA BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) BERNUANSA PROFIL PELAJAR PANCASILA PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII SMP SWADHIPA 1 NATAR
type: item
description: This study aims to: 1) determine the feasibility of Contextual Teaching and Learning (CTL)-based mathematics modules with the nuances of Pancasila student profiles for Grade VIII students of junior high schools in terms of validity, practicality, and attractiveness of teaching materials, and 2) determine the relevance of Contextual-based mathematics modules Teaching and Learning (CTL) has the nuances of Pancasila student profiles for Grade VIII students of SMP towards learning outcomes. This research is research and development with the ADDIE development model. The results of the validation of the mathematics module for material experts obtained a value of 4.68, the validation of the media obtained a value of 4.75 and the language validation obtained a value of 4.86 which are all in the "Valid" criteria. The results of the student response questionnaire obtained an average score of 4.53 with the "Interesting" criteria, and the results of the teacher's response questionnaire obtained an average of 4.9 with the acquisition of "Practical". Student learning completeness is classified as "High" with classical mastery of 89%. It can be interpreted that product development is suitable and affective for use as teaching materials.
subject: Articles
  topic: section
subject: contextual teaching and learning
  topic: keywords
subject: nuanced pancasila student profile
  topic: keywords
creator: Destia Rini
creator: Aty Nurdiana
creator: Fitriana Rahmawati
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 85
ending page: 94

PENGEMBANGAN LKPD BERBASIS DISCOVERY LEARNING UNTUK MEMFASILITASI KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII SEMESTER GENAP SMP BHAKTI BARADATU
type: item
description: This research and development is motivated by mathematics teaching materials in grade VIII of SMP Bhakti Baradatu which have not fully facilitated students’ mathematical problem-solving skills. In addition, the teaching materials used do not provide opportunities for students to discover mathematical concepts independently. This type of research is Research and Development (R&D) with the ADDIE model. The results of LKPD validation for material experts obtained a value of 4.40, media validation obtained a value of 4.42 and language validation obtained a value of 4.31 all with the criteria "Valid". The results of the student response questionnaire obtained an average score of 4.14 with the criteria " Practical/Interesting", and the results of the teacher response questionnaire obtained an average score of 4.78 which means the LKPD criteria are "Practical/ Interesting". After using the LKPD-based Discovery Learning developed, completeness through student testing of mathematical problem solving skills reached classical completeness of 80%. The results stated that the Discovery Learning-based mathematics LKPD for grade VIII junior high school is suitable to be used as teaching material.
subject: Articles
  topic: section
subject: discovery learning
  topic: keywords
subject: lkpd
  topic: keywords
subject: mathematical problem solving
  topic: keywords
creator: Antika Ken Imaniary
creator: Buang Saryantono
creator: Hesti Noviyana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 73
ending page: 84

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS ETNOMATEMATIKA MENGGUNAKAN PERMAINAN TRADISIONAL LAMPUNG TAPLAK PADA MATERI SEGI EMPAT SEGITIGA KELAS VII SMP SWADHIPA 1 NATAR
type: item
description: This research and development is based on the fact that mathematics teaching materials for class VII SMP Swadhipa 1 Natar do not meet the learning needs of students' mathematics and do not bridge mathematics and culture. The teaching materials used are limited to student handbooks. The objectives of this research and development are: 1) to develop and determine the feasibility of ethnomathematics-based worksheets using traditional Lampung tablecloth games on the subject matter of rectangles and triangles in terms of their validity as teaching materials, 2) to find out the response of teachers and students to the developed ethnomathematics-based worksheets, and 3) find out the effectiveness of the Student Worksheets (LKPD) developed in terms of student learning outcomes on the subject of rectangles and triangles. This study uses research and development (R&D) methods with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The results showed that material validation for Student Worksheets (LKPD) with a value of 4.25, media validation with a value of 4.13, and language validation with a value of 4.76, all of which were declared valid. Student responses showed an average of 4.58 in the interesting category, while teacher responses showed an average value of 4.61 in the practical category as teaching materials. After using the developed ethnomathematics-based Student Worksheets (LKPD), the percentage of students' learning completeness reached 90% which indicated that the developed LKPD was effective on students' mathematics learning outcomes in rectangular and triangular material. These results indicate that ethnomathematics-based Student Worksheets (LKPD) for class VII SMP are appropriate for use as teaching materials.
subject: Articles
  topic: section
subject: ethnomathematics
  topic: keywords
subject: lkpd
  topic: keywords
subject: tablecloth game
  topic: keywords
creator: Sintia Sukmawati
creator: Buang Saryantono
creator: Hesti Noviyana
rights: Copyright (c) 2024
date: 2023-06-23
publication date: 2023-06-23
starting page: 63
ending page: 72