Ekonomia: Jurnal Ilmiah Mahasiswa Pendidikan Ekonomi
type: channel
description: Ekonomia: Jurnal Ilmiah Mahasiswa Pendidikan Ekonomi merupakan kumpulan artikel yang berisi hasil penelitian tugas akhir atau skripsi mahasiswa S1 dari Program Studi Pendidikan Ekonomi, Jurusan Ilmu Pendidikan Sosial (IPS), STKIP PGRI Bandar Lampung.
publisher: LPPM STKIP PGRI Bandar Lampung
language: en
publication name: Ekonomia: Jurnal Ilmiah Mahasiswa Pendidikan Ekonomi
items: PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA PADA MATERI KEBUTUHAN MANUSIA DAN KELANGKAAN SUMBER DAYA PESERTA DIDIK KELAS X.7 SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH MODEL PEMBELAJARAN TWO STAY-TWO STRAY (TS-TS) TERHADAP HASIL BELAJAR EKONOMI PADA PESERTA DIDIK KELAS X SMA NEGERI 1 WAY KHILAU TAHUN PELAJARAN 2025/2026
items: PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PADA MATERI KARTU PERSEDIAAN BARANG PESERTA DIDIK KELAS XI AKUNTANSI 2 SMK TAMAN SISWA TELUK BETUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VIDEO ANIMASI PADA MATERI PERMINTAAN DAN PENAWARAN YANG DIKEMBANGKAN UNTUK KELAS X SMA
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEBSITE DENGAN MENGGUNAKAN GOOGLE SITES PADA MATERI INFLASI KELAS XI SMA NEGERI 7 BANDAR LAMPUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS INFOGRAFIS DALAM PEMBELAJARAN EKONOMI MATERI OTORITAS JASA KEUANGAN UNTUK PESERTA DIDIK KELAS X.H SMA NEGERI 2 KOTA AGUNG
items: PENGEMBANGAN MODUL AJAR MATERI HARGA DAN TERBENTUKNYA HARGA PASAR UNTUK KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) PADA MATERI LEMBAGA KEUANGAN UNTUK PESERTA DIDIK KELAS X.3 SMA NEGERI 1 BANDAR LAMPUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN DART BOARD MATERI KEGIATAN EKONOMI PADA PESERTA DIDIK KELAS X SMA NEGERI 1 BANDAR LAMPUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VIDEO ANIMASI MATERI PRODUK KREATIF DAN KEWIRAUSAHAAN UNTUK PESERTA DIDIK KELAS XI TKJ SMK PGRI 2 BANDAR LAMPUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC BERBASIS ANDROID PADA MATERI KEBIJAKAN MONETER UNTUK KELAS XI SMA
items: PENGEMBANGAN BAHAN AJAR BERBASIS FLIP BOOK PADA MATERI LAPORAN KEUANGAN UNTUK PESERTA DIDIK KELAS X AKUNTANSI KEUANGAN DAN LEMBAGA (AKL) SMK NEGERI 7 BANADAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF PADA MATERI PERMINTAAN DAN PENAWARAN KELAS X SMA NEGERI 7 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN MEDIA PEMBELAJARAN SMART SPINNER MATERI KEBUTUHAN MANUSIA DAN KELANGKAAN SUMBER DAYA PADA PESERTA DIDIK KELAS X.4 SMA N 1 BANDAR LAMPUNG
items: PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI DIGITAL BERBASIS APLIKASI CANVA MATERI KETENAGAKERJAAN PADA PESERTA DIDIK KELAS XI.6 SMA YP UNILA BANDAR LAMPUNG
items: PENGEMBANGAN VIDEO ANIMASI PEMBELAJARAN PADA MATERI KEGIATAN EKONOMI KELAS X.1 SMA NEGERI 3 BANDAR LAMPUNG
items: PENGEMBANGAN MODUL AJAR PADA MATERI KELANGKAAN KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH MODEL PEMBELAJARAN THINK PAIR SHARE TERHADAP HASIL BELAJAR AKUNTANSI PESERTA DIDIK KELAS XI AKL (AKUNTANSI KEUANGAN LEMBAGA) SMKN 1 KALIANDA TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN MODUL AJAR PASAR DAN AKTIVITAS EKONOMI KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE GROUP INVESTIGATION TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMA ISLAM BINA MULYA KEDATON TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN MODUL AJAR PADA MATERI ETIKA PROFESI AKUNTANSI KELAS X AKL SMK NEGERI 8 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH MODEL PEMBELAJARAN SNOWBALL THROWING TERHADAP HASIL BELAJAR EKONOMI KELAS X SMA NEGERI 3 BANDAR LAMPUNG 2024/2025
items: PENGARUH MODEL PEMBELAJARAN PREVIEW, QUESTION, READ, REFLECT, RECITE, REVIEW (PQ4R) TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS X SMAS TAMANSISWA TELUK BETUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH STRATEGI PEMBELAJARAN EVERYONE IS A TEACHER HERE TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMAS TAMAN SISWA TELUK BETUNG TAHUN AJARAN 2024/2025
items: PENGEMBANGAN VIDEO ANIMASI BERBANTUAN PLATFORM DESIGN ONLINE PADA MATA PELAJARAN EKONOMI MATERI PENGANTAR ILMU EKONOMI KELAS X IPS SMAK BPK PENABUR BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024
items: PENGEMBANGAN MODUL AJAR TAHAP AKUNTANSI PADA PERUSAHAAN MANUFAKTUR UNTUK PESERTA DIDIK KELAS X AKL TAMAN SISWA TELUKBETUNG TAHUN PELAJARAN 2024/2025
items: PENGARUH PENGGUNAAN MODEL PEMBELAJARAN FLIPPED LEARNING BERBANTUAN QUIZIZZ TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK XI DI SMA NEGERI5 BANDAR LAMPUNGTAHUN AJARAN 2024/2025
items: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMA NEGERI 14 BANDAR LAMPUNG TAHUN AJARAN 2023/2024
items: PENGARUH STRATEGI PEMBELAJARAN SALING TUKAR PENGETAHUAN (ACTIVE SHARING KNOWLEDGE) TERHADAP HASIL BELAJAR DASAR-DASAR AKUNTANSI PESERTA DIDIK KELAS X SMK TAMAN SISWA TAHUN PELAJARAN 2024/2025
items: PENGEMBANGAN MEDIA KARTU BERPASANGAN BERBASIS MAKE A MATCH UNTUK MENINGKATKAN MINAT BELAJAR EKONOMI PESERTA DIDIK KELAS X SMA XAVERIUS PRINGSEWU TAHUN PELAJARAN 2024/2025

PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA PADA MATERI KEBUTUHAN MANUSIA DAN KELANGKAAN SUMBER DAYA PESERTA DIDIK KELAS X.7 SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: The main problems in this study were backrounded by, lack of student understanding and there are still many students who are not actively involved in the learning process. Related to these problems, researchers try to create interesting and easy-to-understand media in order to increase student enthusiasm in the learning process, this media is in the form of snakes and ladders learning media. This study aims to determine the feasibility of snakes and ladders learning media on the material of human needs and scarcity of resources developed in terms of validity as a learning media, knowing the responses of students and teachers in terms of the practicality of the learning media that has been developed in the learning process in class X.7 SMA Negeri 3 Bandar Lampung. The research method used is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely, Analysis, Design, Development, Implementation and Evaluation. The results of the validation of material experts obtained an average of 4.5 and the validation of media experts obtained an average of 4.4 from the two validators obtained an overall average of 4.45 with the criteria of "Very Feasible". The responses of students and teachers to the snakes and ladders learning media developed obtained an average student response of 4.46 and a teacher response with an average of 4.8 with the criteria "Very Practical".
subject: Articles
  topic: section
subject: Learning Media
  topic: keywords
subject: Human Needs and Resource Scarcity
  topic: keywords
subject: Snake Ladder
  topic: keywords
creator: Nia Sisilya
creator: Nurdin Hidayat
creator: Vetri Yanti Zainal
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 139
ending page: 146

PENGARUH MODEL PEMBELAJARAN TWO STAY-TWO STRAY (TS-TS) TERHADAP HASIL BELAJAR EKONOMI PADA PESERTA DIDIK KELAS X SMA NEGERI 1 WAY KHILAU TAHUN PELAJARAN 2025/2026
type: item
description: The problem addressed in this study relates to the suboptimal learning outcomes of students in the economics subject in grade X at SMA Negeri 1 Way Khilau in the 2025/2026 academic year. This problem is caused by teachers not selecting and using the appropriate learning models. Students' lack of interest in learning and their lack of participation in learning activities also contribute to this problem. This study aims to determine whether the Two Stay Two Stray (TS-TS) strategy has an effect on the learning outcomes of students in the 10th grade at SMA Negeri 1 Way Khilau in the 2025/2026 academic year. The method used is the experimental method. The population in this study was all 10th grade students, with the sample consisting of 10th grade class 1 as the experimental class and 10th grade class 2 as the control class. The sampling technique used was cluster random sampling. The required data was obtained through a test, which was previously tested for validity and reliability. Data analysis was conducted using the t-test formula according to Sudjana. From the t-test results, a value of 3.20 was obtained. From the distribution table at a significance level of 5% (α = 0.05), it was found that 2.00, meaning >. Therefore, it can be concluded that there is an effect of the Two Stay Two Stray (TS-TS) learning strategy on the economic learning outcomes of 10th-grade students at SMA Negeri 1 Way Khilau in the 2025/2026 academic year.
subject: Articles
  topic: section
subject: Learning Model
  topic: keywords
subject: Two Stay Two Stray
  topic: keywords
subject: Economic Learning Outcomes
  topic: keywords
creator: Rangga Nata
creator: Putut Wisnu Kurniawan
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 133
ending page: 138

PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PADA MATERI KARTU PERSEDIAAN BARANG PESERTA DIDIK KELAS XI AKUNTANSI 2 SMK TAMAN SISWA TELUK BETUNG
type: item
description: This study aims to determine the stages of video tutorial development based on the stages that have been carried out during the product development process, and then to determine the feasibility of video tutorial learning media on inventory card material developed in terms of validity as a learning medium, to determine the response of students and teachers in terms of the practicality of the learning media developed in the learning process in class XI Accounting at SMK Taman Siswa Teluk Betung. This research is a Research and Development (R&D) study with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of material expert validation obtained an average score of 4.6, language expert obtained a score of 4.16, and media expert validation obtained an average score of 4.7. From the three validators, the overall average score obtained was 4.48 with the criteria "Very Feasible". The response of students and teachers to the developed video tutorial learning media obtained an average student response of 4.6 and teacher response with an average of 4.5 with the criteria "Very Practical".
subject: Articles
  topic: section
subject: Learning Media
  topic: keywords
subject: Video Tutorial
  topic: keywords
subject: Inventory Card
  topic: keywords
creator: Gebi Apriliana
creator: Putut Wisnu Kurniawan
creator: Nur Fitria
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 125
ending page: 132

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VIDEO ANIMASI PADA MATERI PERMINTAAN DAN PENAWARAN YANG DIKEMBANGKAN UNTUK KELAS X SMA
type: item
description: This study aims to analyze the feasibility and attractiveness of interactive learning media based on animated videos on the demand and supply material developed for grade X SMA. Based on the results of the Pre-Research, it is known that the media used by teachers during the learning process is still less than optimal. This research uses the ADDIE development method, analysis, design, development, implementation, and evaluation. The instruments used in product validation involve media, material, and language experts, as well as teacher and student response questionnaires. The validation results show that this media is very suitable for use with an average value of 94% from media experts, 97% from material results, 82% from language experts. Trials on teachers and students showed a positive response, with a value of 84% from teachers and 90% from students. Based on these results, this learning media is suitable, interesting, and effective for use in the economics learning process in class X.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Animated Video
  topic: keywords
subject: Supply and Demand
  topic: keywords
creator: Usnul Hodijah Roinur
creator: Joko Sutrisno AB
creator: Nur Fitria
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 115
ending page: 124

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEBSITE DENGAN MENGGUNAKAN GOOGLE SITES PADA MATERI INFLASI KELAS XI SMA NEGERI 7 BANDAR LAMPUNG
type: item
description: This study aims to analyze the feasibility and determine the response of students to interactive learning media based on the website using Google Sites developed for learning in class XI of SMA Negeri 7 Bandar Lampung. This type of research is Research and Development (R&D) with a development model using the ADDIE model consisting of five stages, namely: analysis, design, development, implementation, and evaluation. The results of the validation of material experts obtained a score of 90%, validation of language experts 92%, and validation of media experts 88% all included in the category of "Very Feasible". The results of the trial of interactive learning media based on the website using Google Sites on the Inflation material of class XI of SMA Negeri 7 Bandar Lampung with student responses obtained a score of 94% with the category of "Very Interesting".
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Website
  topic: keywords
subject: Google Sites
  topic: keywords
subject: Inflation
  topic: keywords
creator: Diah Pratiwi
creator: Surastina
creator: Nur Fitria
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 105
ending page: 114

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS INFOGRAFIS DALAM PEMBELAJARAN EKONOMI MATERI OTORITAS JASA KEUANGAN UNTUK PESERTA DIDIK KELAS X.H SMA NEGERI 2 KOTA AGUNG
type: item
description: This study aims to: (1) analyze the feasibility of infographic-based learning media on the topic of the financial services authority for class X.H students at SMA Negeri 2 Kotaagung, and (2) analyze the responses of teachers and students to the use of infographic-based learning media in economics learning, particularly on the topic of the financial services authority in class X.H at SMA Negeri 2 Kotaagung. This development research refers to the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to produce infographic media that aims to enhance students’ learning enthusiasm. Based on the description, the formulated research problems are: how feasible is the infographic-based learning media in economics learning on the topic of the financial services authority for class X.H students at SMA Negeri 2 Kotaagung, and how do teachers and students respond to the development of infographic-based learning media in economics learning on the same topic. The objectives of this research are to analyze the feasibility of the infographic-based learning media and to examine teachers’ and students’ responses to its use. The validation results indicate that the media is highly feasible, with an average score of 91% from media experts, 90% from material experts, and 86% from language experts. Field trials involving teachers and students also show positive responses, with scores of 92% from teachers and 82% from students, indicating that this media is highly suitable for use in the classroom. Therefore, it is expected that this media can improve students’ understanding of the financial services authority topic.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Learning Media
  topic: keywords
subject: Financial Services Authority
  topic: keywords
creator: Uchi Chintia Dwi Massa
creator: Wayan Satria Jaya
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 97
ending page: 104

PENGEMBANGAN MODUL AJAR MATERI HARGA DAN TERBENTUKNYA HARGA PASAR UNTUK KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: The purpose of this study was to develop teaching materials in the form of teaching modules and analyze the responses of educators and students in the learning process using teaching modules on prices and market price formation for class X students at SMA Negeri 3 Bandar Lampung. This type of research is research and development (R&D) which refers to the ADDIE development model which consists of five steps, namely analysis, planning, development, implementation, and evaluation. The subjects in this study were students of class X.2 of SMA Negeri 3 Bandar Lampung totaling 32 students and educators. Data were collected through questionnaires, which were then analyzed qualitatively and quantitatively. The Teaching Module was tested by material, media, and language experts. The results of validation from material experts obtained a score of 95%, media validation scored 91%, and validation from linguists reached a score of 72%. Based on the evaluation results of the three experts, the teaching module on prices and the formation of market prices was declared feasible. The assessment from educators showed a score of 90% and the assessment of students from the product test obtained a score of 83%, so that the responses from educators and students were categorized as very practical.
subject: Articles
  topic: section
subject: Research
  topic: keywords
subject: Development
  topic: keywords
subject: Teaching Module
  topic: keywords
creator: Santi Asih
creator: Ambyah Harjanto
creator: Nur Fitria
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 87
ending page: 96

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) PADA MATERI LEMBAGA KEUANGAN UNTUK PESERTA DIDIK KELAS X.3 SMA NEGERI 1 BANDAR LAMPUNG
type: item
description: The objectives of this study were (1). To determine the feasibility of LKPD on the material of financial institutions at SMA Negeri 1 Bandar Lampung (2) To determine the response of students to LKPD on the material of financial institutions at SMA Negeri 1 Bandar Lampung (3) To determine the effectiveness of LKPD on the material of financial institutions at SMA Negeri 1 Bandar Lampung. Then the research method used is the Research and Development (R&D) method with the Analysis, Design, Development, Implement, and Evaluation (ADDIE) development model. And this subject was tested on students of class X.3 SMA Negeri 1 Bandar Lampung. From the results of this study in the form of (1) Based on the validation test by media experts getting a score of 87% categorized as “very feasible” based on the material expert validation test obtained a score of 95% categorized as “very feasible” then based on linguists obtained a score of 80% categorized as “very feasible”. (2) Based on the response of students to the development of LKPD obtained a score of 86% with the category “very interesting”. Based on the LKPD product trial, the score obtained through the calculation of the N-Gain score with the normalized gain criteria reached a score of 0.66 in the “medium” category, and the level of effectiveness reached 66% in the “moderately effective” category. Thus, the Learner Worksheet (LKPD) on the material of financial institutions for class X.3 life students of SMA Negeri 1 Bandar Lampung is very feasible and moderately effective to use as economic learning media.
subject: Articles
  topic: section
subject: Research
  topic: keywords
subject: Development
  topic: keywords
subject: LKPD
  topic: keywords
creator: Renanda Anastasya
creator: Putut Wisnu Kurniawan
creator: Nur Fitria
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 77
ending page: 86

PENGEMBANGAN MEDIA PEMBELAJARAN DART BOARD MATERI KEGIATAN EKONOMI PADA PESERTA DIDIK KELAS X SMA NEGERI 1 BANDAR LAMPUNG
type: item
description: The problems in this study are 1) the learning outcomes of students in class X.7 SMA Negeri 1 Bandar Lampung are still low, 2) the lack of understanding of students of learning materials as seen from the daily summative scores that are below the KKTP in the subject of economic activities and 3) the learning media used are still less varied and conventional such as textbooks and slide presentations. This study aims to analyze the feasibility of Dart Board learning media on economic activity material, analyze students' responses to Dart Board learning media on economic activity material, and analyze the effectiveness of Dart Board learning media on the learning outcomes of class X.7 students at SMA Negeri 1 Bandar Lampung. This research is a type of Development research or Research and Development (R&D). The development model includes 5 stages, namely: Analysis, design, development, implementation, and evaluation. The results of the material expert assessment were obtained with a score of 92% which was included in the very feasible category, the results of the media expert research obtained a score of 84% which was included in the very feasible category. The assessment of students' responses obtained a score of 86% which was declared very interesting. And for the assessment of product trials in students obtained an average score of 88.5. So it can be concluded that the development of dart board learning media is declared very feasible, interesting and effective to use in the learning proccess
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Learning Media
  topic: keywords
subject: Dart Board
  topic: keywords
creator: Camelia Okta Nuryana
creator: Wayan Satria Jaya
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 67
ending page: 76

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VIDEO ANIMASI MATERI PRODUK KREATIF DAN KEWIRAUSAHAAN UNTUK PESERTA DIDIK KELAS XI TKJ SMK PGRI 2 BANDAR LAMPUNG
type: item
description: The problems in this research are: (1) The use of a learning model that is only centered on the teacher (conventional) is not a bad thing but it makes students less interested and active so that the learning process is less effective. (2) There is a learning process that is less varied in the classroom. (3) Low learning outcomes of students in economics. This study aims to analyze the feasibility of interactive learning media based on animated videos and to analyze student responses to interactive learning based on animated videos on creative product and entrepreneurship materials about the prototyping process developed in the learning process in class XI TKJ SMK PGRI 2 Bandar Lampung.This research is a type of research and development (R&D) research, this research is used to produce certain products to test the effectiveness of the product. The product produced is an interactive learning video based on animated videos on the subjects of creative products and entrepreneurship regarding the prototyping process to determine the feasibility of the product, and the effectiveness of the learning video that will be developed in learning media. The research stage carried out refers to the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation and Evaluation. The results of the validation of material experts obtained an average of 4.7, validation of language experts obtained an average of 4.2 and validation of media experts obtained an average of 4.8 from the three validators, an overall average of 4.5 was obtained with the criteria "Very Eligible".The response of students and teachers to the developed animated video-based learning media obtained an average of 4.45 with the criteria of "Very effective". The results of the trial assessment of animated video-based learning media obtained an average of 82.2 with an effectiveness of 80% so that interactive learning media based on animated videos on creative product and entrep…
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Learning Media
  topic: keywords
subject: Animated Video
  topic: keywords
creator: Desti Purnamasari
creator: Wayan Satria Jaya
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 57
ending page: 66

PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC BERBASIS ANDROID PADA MATERI KEBIJAKAN MONETER UNTUK KELAS XI SMA
type: item
description: This study aims to analyze the feasibility and effectiveness of android-based e-comic learning media on monetary policy material developed for learning in class XI of SMA Negeri. This type of research is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely, analysis, design, development, implementation and evaluation. The results of the validation of material experts obtained an average of 4.3, validation of language experts obtained an average of 4.4 and validation of media experts obtained an average of 4.4. The results of the trial assessment of android-based e-comic learning media are effective for use in the learning process on monetary policy material for class XI students of SMA Negeri 3 Bandar Lampung in terms of the percentage of learning achievement of 91.67%.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: E-comic
  topic: keywords
subject: Monetary Policy
  topic: keywords
creator: Heni Rahma Wati
creator: Joko Sutrisno AB
creator: Kharisma Idola Arga
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 49
ending page: 56

PENGEMBANGAN BAHAN AJAR BERBASIS FLIP BOOK PADA MATERI LAPORAN KEUANGAN UNTUK PESERTA DIDIK KELAS X AKUNTANSI KEUANGAN DAN LEMBAGA (AKL) SMK NEGERI 7 BANADAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: This study aims to determine the feasibility of flip book-based teaching materials on financial report materials developed in terms of validity as teaching materials, to determine the responses of students and teachers in terms of the practicality of teaching materials, and to determine the effectiveness of flip book-based teaching materials developed in the learning process in class X AKL SMK Negeri 7 Bandar Lampung. This type of research is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation and Evaluation. The results of the validation of material experts obtained an average of 4.75, validation of language experts obtained an average of 4.16 and validation of media experts obtained an average of 4.14 from the three validators, an overall average of 4.3 with the criteria "Very Eligible". The response of students and teachers to the flip book-based teaching materials developed obtained an average student response of 4.44 and a teacher response with an average of 4.5 with the criteria "Very Practical". The results of the trial assessment of flip book-based teaching materials are effective in the learning process for class X AKL students of SMK Negeri 7 Bandar Lampung in terms of the N-Gain percentage. The overall average N-Gain Score is 0.758 and is included in the category of "High" understanding improvement. The N-Gain percentage obtained is 76.09% and is included in the "Effective" category.
subject: Articles
  topic: section
subject: Teaching Materials
  topic: keywords
subject: flip book
  topic: keywords
subject: financial reports
  topic: keywords
creator: Veranda Amelia Putri
creator: Putut Wisnu Kurniawan
creator: Kharisma Idola Arga
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 39
ending page: 48

PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF PADA MATERI PERMINTAAN DAN PENAWARAN KELAS X SMA NEGERI 7 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: This study aims to (1) obtain interactive learning videos on economic subjects on demand and supply materials that are suitable for application to class X.1 students (2) analyze the effectiveness of interactive learning videos on economic subjects on demand and supply materials for class X.1 students. This type of research is development research which contains the development of interactive learning videos on demand and supply materials. The model used in this study is the ADDIE model or an abbreviation of Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that the interactive learning videos developed are suitable for use in the learning process. From the material expert, the average validity is 4.5, the language expert, the average validity is 3.9 and the media expert, the average validity is 4.3. Interactive Learning Videos are said to be effective in improving economic learning outcomes with an effectiveness percentage of 81.81%.
subject: Articles
  topic: section
subject: Research And Development
  topic: keywords
subject: Demand And Supply
  topic: keywords
creator: Rizkika Chairunnisa
creator: Wayan Satria Jaya
creator: Vetri Yanti Zainal
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 31
ending page: 38

PENGEMBANGAN MEDIA PEMBELAJARAN SMART SPINNER MATERI KEBUTUHAN MANUSIA DAN KELANGKAAN SUMBER DAYA PADA PESERTA DIDIK KELAS X.4 SMA N 1 BANDAR LAMPUNG
type: item
description: This research is motivated by several issues, namely the lack of student interest in participating in classroom learning, the use of learning media still relying on economics textbooks and PowerPoint, and students' difficulty in understanding the vast amount of material. The purpose of this research is determine the effectiveness of developing the smart spinner learning media on the topic of human needs and resource scarcity for class X.4 at SMA N 1 Bandar Lampung. This research is a type of research and development, used to produce a specific product and test its effectiveness. The product produced is a smart spinner learning media on the topic of human needs and resource scarcity to determine the feasibility and effectiveness of the developed product. The research stage conducted used the ADDIE development model. The research results show that the smart spinner learning media for feasibility testing from material expert validation obtained an average score of 92%, and for media expert validation received an average score of 88.88%, thus it is declared "very feasible" to be used in the learning process. In the effectiveness test, the results showed 94.28% from the teacher's questionnaire and 89.83% from the student's questionnaire, indicating that it is "very effective" for use in the learning process.
subject: Articles
  topic: section
subject: Development of Smart Spinner Learning Media
  topic: keywords
subject: Product Effectiveness
  topic: keywords
creator: Yuna Gobita Carolina
creator: Surastina
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 23
ending page: 30

PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI DIGITAL BERBASIS APLIKASI CANVA MATERI KETENAGAKERJAAN PADA PESERTA DIDIK KELAS XI.6 SMA YP UNILA BANDAR LAMPUNG
type: item
description: This study aims to develop a digital animation video learning media based on the Canva application for labor material for class XI.6 SMA YP UNILA Bandar Lampung. Based on the results of preliminary research, it was found that economic learning at the school still uses conventional methods with limited media. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) to produce digital animation videos that can enhance the effectiveness of learning. The validation results show that this media is highly feasible to use, with an average score of 90% for media experts, 95% for material experts, and 84% for language experts. Trials with teachers and students showed positive responses, with 96% from the teachers and 89% from the students, indicating that this media is very suitable for use in learning. Therefore, this media is expected to enrich students' learning experiences and improve their understanding of labor material.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Learning Media
  topic: keywords
subject: Employment
  topic: keywords
creator: Agil Septa Priambodo
creator: Surastina
creator: Nurdin Hidayat
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 11
ending page: 22

PENGEMBANGAN VIDEO ANIMASI PEMBELAJARAN PADA MATERI KEGIATAN EKONOMI KELAS X.1 SMA NEGERI 3 BANDAR LAMPUNG
type: item
description: This study is motivated by the lack of use of learning media, the economic learning process that is less varied and the low motivation of students to learn and feel bored quickly in paying attention to learning. This study aims to determine the feasibility and response of students to animated video learning media on economic activity material for Class X.1 SMA Negeri 3 Bandar Lampung. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of analysis, design, development, implementation, and evaluation. Product validation was completed by linguist validators who stated that the animated video learning media on the material of economic activities developed obtained a percentage result of 90% with the interpretation criteria of “very feasible”, while the results of material expert validation stated that the animated video learning media on the material of economic activities developed obtained a percentage result of 96.36% with the interpretation criteria of “very feasible”, then the results of media expert validation stated that the animated video learning media on the material of economic activities developed obtained a percentage result of 92% with the interpretation criteria of “very feasible”. While the response of students in the field trial obtained a percentage of 86% with the interpretation criteria “very feasible”. The development of animated video learning media on economic activity material for X.1 students of SMA Negeri 3 Bandar Lampung using the research and development (R&D) research method, it can be concluded that the use of animated video learning media on economic activity material is very feasible to use as learning media.
subject: Articles
  topic: section
subject: Learning Animation Video
  topic: keywords
subject: Economic Activity Material
  topic: keywords
creator: Kadek Dewi Astiti
creator: Wayan Satria Jaya
creator: Vetri Yanti Zainal
rights: Copyright (c) 2025
date: 2025-06-25
publication date: 2025-06-25
starting page: 1
ending page: 10

PENGEMBANGAN MODUL AJAR PADA MATERI KELANGKAAN KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this study are (1) The learning outcomes of class X.6 students are still low, (2) Economic learning on the scarcity material that has been carried out so far has not used a teaching module that is in accordance with the needs, (3) Students find it difficult to understand economic learning, especially on the scarcity ma terial. The objectives of this study are (1) To analyze the feasibility of the teaching module used on the scarcity material, (2) To analyze the effectiveness of the teaching module on the scarcity material. The method used in this study is research and development. The development model used is ADDIE, the stages of which consist of Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques. Results of the study: (1) The teaching module on the scarcity material for class X SMA that was developed is feasible to be used in economic learning, this feasibility is reviewed from the validity of the material, media and language. From the results of the validity analysis, it is known that the feasibility of the material obtained a score of 47 with a percentage of 72% with the criteria "valid". From the results of the validity analysis, it is known that the feasibility of the media obtained a score of 60 with a percentage of 85% with the criteria of "very valid". From the results of the validity analysis, it is known that the feasibility of the language obtained a score of 84 with a percentage of 84% with the criteria of "very valid", and from the results of the analysis of the responses of subject teachers obtained a score of 48 with a percentage of 96% with the criteria of "very valid". (2) The teaching module on the material of scarcity for class X SMA is effective in terms of the completeness of student learning outcomes with a completeness achievement of 83% according to the researcher's target of 83% or is in the "effective" category.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Module
  topic: keywords
subject: Scarcity
  topic: keywords
creator: Anggri Puspita Rini
creator: Joko Sustrisno AB
creator: Nurdin Hidayat
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 295
ending page: 304

PENGARUH MODEL PEMBELAJARAN THINK PAIR SHARE TERHADAP HASIL BELAJAR AKUNTANSI PESERTA DIDIK KELAS XI AKL (AKUNTANSI KEUANGAN LEMBAGA) SMKN 1 KALIANDA TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this study are 1) the accounting learning outcomes of class XI AKL students are not optimal, 2) accounting is considered one of the boring subjects, 3) students are less active when learning takes place when the teacher explains, 4) the Think Pair Share model has never been implemented at SMKN 1 Kalianda. This study aims to determine the effect of the Think Pair Share learning model on the accounting learning outcomes of class XI AKL students in the odd semester of SMKN 1 Kalianda in the 2024/2025 academic year. This study uses an experimental method. The population in this study were all class XI AKL students totaling 107 students, the sample consisted of class XI AKL 3 as an experimental class using the Think Pair Share learning model totaling 37 people and XI AKL 2 as a control class using the conventional learning model totaling 35 people. Hypothesis testing uses the t-test statistical formula. After the hypothesis test was conducted, the calculation of accounting learning outcomes data was obtained using statistical formulas, then t = 3.91 and t_tab = 1.99 were obtained at a significance level of 5%. So it can be concluded that there is an influence of the Think Pair Share learning model on the economic learning outcomes of class XI AKL students in the odd semester of SMKN 1 Kalianda in the 2024/2025 academic year.
subject: Articles
  topic: section
subject: Think Pair Share Learning Model
  topic: keywords
subject: Accounting Learning Outcomes
  topic: keywords
creator: Ni Nyoman Santi W
creator: Buang Saryantono
creator: Nurdin Hidayat
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 281
ending page: 294

PENGEMBANGAN MODUL AJAR PASAR DAN AKTIVITAS EKONOMI KELAS X SMA NEGERI 3 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this research are (1) Student learning outcomes are still low, (2) Students find it difficult to understand economic learning, (3) Economic learning on market material and economic activities that have so far not used appropriate teaching modules. meet students' needs. The objectives of this research are (1) To analyze the process of developing teaching modules on market and economic activity material, (2) To analyze the feasibility of teaching modules used on market and economic activity material, (3) To analyze the effectiveness of teaching modules on market and activity material economy. The method used in this research is research and development. The development model used is ADDIE whose stages consist of Analysis, Design, Development, Implementation and Evaluation. Data collection technique. Research results: (1) The market and economic activity teaching module for class valid", the language obtained a score of 36 with a percentage of 72% with the "valid" criteria, and the subject teacher's response received a score of 48 with a percentage of 96% with the criteria "very valid"., (2) The class x market and economic activity teaching module is suitable for use as a learning resource in terms of student responses with an overall average of 4.45 with the criterion of "practicality". (3) The market and economic activity teaching module for class.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: modules
  topic: keywords
subject: markets and economic activities
  topic: keywords
creator: Sari Safitri
creator: Buang Saryantono
creator: Nurdin Hidayat
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 273
ending page: 280

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE GROUP INVESTIGATION TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMA ISLAM BINA MULYA KEDATON TAHUN PELAJARAN 2024/2025
type: item
description: The problems of this study are 1) The low learning outcomes of students and 2) The application of learning that is still conventional. This study aims to analyze the effect of group investigation type cooperative learning model on the learning outcomes of Economics class XI SMA Islam Bina Mulya Kedaton in the 2024/2025 academic year. This research uses experimental methods. The population used in this study was class XI Islamic Bina Mulya Kedaton with a total of 54 students, where the sample consisted of class XI F2 as an experimental class that used the Group Investigation learning model with a total of 27 students, and class XI F1 as a control class that used conventional learning methods with a total of 27 students. The analysis technique used in sampling using the Cluster Random Sampling technique, the instrument in this study used a multiple choice test of 40 items and hypothesis testing in this study using a formula to determine whether there was an effect of the group investigation learning model. Based on data analysis obtained: t_hit = 5.80 by looking at the test criteria with a significant level of 5% (α = 0.05) obtained t_daf = 2.00 So that t_hit> t_daf so that the hypothesis H_0 is rejected, meaning Ha is accepted. So it can be concluded that “There is an effect of the Group Investigation learning model on the economic learning outcomes of students in class XI Economics of Bina Mulya Kedaton Islamic High School in the 2024-2025 school year”.
subject: Articles
  topic: section
subject: Learning Outcomes
  topic: keywords
subject: Group Investigation Learning Model
  topic: keywords
creator: Venessa Agustina
creator: Nurdin Hidayat
creator: Kharisma Idola Arga
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 265
ending page: 272

PENGEMBANGAN MODUL AJAR PADA MATERI ETIKA PROFESI AKUNTANSI KELAS X AKL SMK NEGERI 8 BANDAR LAMPUNG TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this study are 1). Learning is one-way. 2) The value of student learning outcomes is low. 3). Students tend to be passive during learning. 4). Students do not understand the material presented. This study aims to produce a teaching module on the material of accounting professional ethics for class X AKL that is feasible, effective, and practical to use. The research method used is research and development. The development model used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The research instrument uses a validation questionnaire from material experts, media experts, language experts, educator response questionnaires, student response questionnaires, and tests. The feasibility of the teaching module is assessed through a feasibility validation questionnaire by material, media, language experts, and educator responses. The effectiveness of the teaching module is assessed through a student test. The practicality of the teaching module is assessed through a student response questionnaire. The subjects of the trial in this study were 34 students in class X AKL 2. In the feasibility test results obtained feasibility results from material experts of 78% (Feasible), media experts of 76% (Feasible), language experts of 82% (Very Feasible), educator responses of 92% (Very Feasible). In the effectiveness test results of the teaching module obtained a percentage result of 82% (Very Effective). In the practicality test results obtained a percentage result of 83% (Very Practical).
subject: Articles
  topic: section
subject: Accounting Professional Ethics
  topic: keywords
subject: Development
  topic: keywords
subject: Teaching Modules
  topic: keywords
creator: Bella Sabillah
creator: Nurdin Hidayat
creator: Nur Fitria
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 251
ending page: 264

PENGARUH MODEL PEMBELAJARAN SNOWBALL THROWING TERHADAP HASIL BELAJAR EKONOMI KELAS X SMA NEGERI 3 BANDAR LAMPUNG 2024/2025
type: item
description: The purpose of this study was to determine the effect of the Snowball Throwing learning model on Class X Students of SMA Negeri 3 Bandar Lampung in the 2024/2025 Academic Year. This study used an experimental method, where there were two classes tested, class X.4, the experimental class totaling 32 students and class X.5, the control class totaling 32 students. The test, pretest, and posttest techniques given were in the form of multiple-choice tests totaling 40 multiple choice questions. Based on the results of the normality test calculation using the chi square formula, the experimental class obtained = 25.751 where the 5% significance level was obtained = 7.81 and in the control-class obtained = 22.063 where the 5% significance level was obtained = 7.81. Based on the test criteria, accept Ho because <. so it can be concluded that there is an effect of the snowball throwing learning model on the economics learning outcomes of class X students in the 2024/2025 academic year.
subject: Articles
  topic: section
subject: Learning Model
  topic: keywords
subject: Snowball Throwing
  topic: keywords
subject: Economic learning outcomes
  topic: keywords
creator: Anna Rachmawati
creator: Kharisma Idola Arga
creator: Dyanti Mahrunisya
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 245
ending page: 250

PENGARUH MODEL PEMBELAJARAN PREVIEW, QUESTION, READ, REFLECT, RECITE, REVIEW (PQ4R) TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS X SMAS TAMANSISWA TELUK BETUNG TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this study are 1) student learning outcomes in economic subjects are still low. 2) There are still many students who are not disciplined 3) The learning model (PQ4R) has not been used by the teacher. The purpose of this study was to determine the effect of the Preview, Question, Read, Reflect, Recite, Review (PQ4R) learning model on Class X SMAS Tamansiswa Teluk Betung in the 2024/2025 academic year. The method used is an experiment, the reason for choosing the experimental method is because it is to analyze cause and effect objectively, thus increasing the accuracy of the results between the independent and dependent variables. Where there are two classes tested class X E 2 as the experimental class and class X E 3 as the control class with the sampling technique using Cluster Random Sampling. Data collection instruments for students' economic learning outcomes were obtained by giving multi-choice tests totaling 40 questions. Data analysis techniques using prerequisite test analysis and hypothesis testing using the Z test. The results of hypothesis testing obtained that the value of Zhit = 7.77 by looking at the 5% test criteria obtained Zdaf = 1.96 so Zhit> Zdaf so Ho is rejected, meaning Ha is accepted or there is an effect of the application of the Preview, Question, Read, Reflect, Recite, Review (PQ4R) learning model on the economic learning outcomes of class X SMAS Tamansiswa students in the 2024/2025 academic year.
subject: Articles
  topic: section
subject: learning model
  topic: keywords
subject: (PQ4R)
  topic: keywords
subject: Economic Learning Outcomes
  topic: keywords
creator: Nada Shofia Salsabila
creator: Nurdin Hidayat
creator: Vetri Yanti Zainal
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 237
ending page: 244

PENGARUH STRATEGI PEMBELAJARAN EVERYONE IS A TEACHER HERE TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMAS TAMAN SISWA TELUK BETUNG TAHUN AJARAN 2024/2025
type: item
description: The problems of this research are 1). The learning outcomes of students in economic subjects are still low, 2). There are still many students who have difficulty understanding learning material, 3). The use of less varied learning strategies is a problem that exists in the economics learning process in class XI SMAS Taman Siswa Teluk Betung. This research aims to determine economic learning achievement after using the Everyone is a Teacher Here learning strategy in terms of learning outcomes. This research uses experimental methods. The population used in this research was class XI SMAS Taman Siswa Teluk Betung with a total of 67 students, where the sample consists of class XI F1 as an experimental class that uses the Everyone Is A Teacher Here learning strategy with a total of 34 students and class XI F2 as the Control class which uses Conventional learning methods with a total of 30 students.Based on data analysis, it is obtained: <!-- [if gte msEquation 12]><m:oMath><m:sSub><m:sSubPr><m:ctrlPr></m:ctrlPr></m:sSubPr><m:e><m:r>t</m:r></m:e><m:sub><m:r>h</m:r><m:r>it</m:r></m:sub></m:sSub><m:r>=4,95 </m:r></m:oMath><![endif]--> <!-- [if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> <v:stroke joinstyle="miter"/> <v:formulas> <v:f eqn="if lineDrawn pixelLineWidth 0"/> <v:f eqn="sum @0 1 0"/> <v:f eqn="sum 0 0 @1"/> <v:f eqn="prod @2 1 2"/> <v:f eqn="prod @3 21600 pixelWidth"/> <v:f eqn="prod @3 21600 pixelHeight"/> <v:f eqn="sum @0 0 1"/> <v:f eqn="prod @6 1 2"/> <v:f eqn="prod @7 21600 pixelWidth"/> <v:f eqn="sum @8 21600 0"/> <v:f eqn="prod @7 21600 pixelHeight"/> <v:f eqn="sum @10 21600 0"/> </v:formulas> <v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/> <o:lock v:ext="edit" aspectratio="t"/> </v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:53.4pt; height:13.8pt'> <v:imagedata src="file:///C:/Users/ASUS/AppData/Local/Tem…
subject: Articles
  topic: section
subject: Learning Outcomes
  topic: keywords
subject: Learning Strategies
  topic: keywords
subject: Everyone Is A Teacher Here
  topic: keywords
creator: Novita Sari
creator: Nurdin Hidayat
creator: Nur Fitria
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 229
ending page: 236

PENGEMBANGAN VIDEO ANIMASI BERBANTUAN PLATFORM DESIGN ONLINE PADA MATA PELAJARAN EKONOMI MATERI PENGANTAR ILMU EKONOMI KELAS X IPS SMAK BPK PENABUR BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024
type: item
description: The problems contained in this study are 1) learning media that are less varied, 2) the utilization of science and technology that has not been maximized in the learning process, 3) the spirit of learning is lacking because of the use of printed learning media in the modern era. This study aims to determine how to develop learning animation videos and to determine the attractiveness, feasibility and effectiveness of learning animation videos in Economics subjects on Introduction to Economics material for class X IPS SMAK BPK Penabur. The model used in this research is the 4D model developed by Thiagarajan. The 4D model consists of 4 stages, namely define, design, develop, and disseminate. The subjects of this research were X3 social studies class students at SMAK BPK Penabur as many as 17 people. The results showed that the learning animation video on the subject of Economics of Introduction to Economics material for class X IPS was declared feasible to use as additional learning media, which was seen from the results of the validator's assessment and the results of the student response test. On the results of the assessment of linguists obtained an average score of 4.57 with a very valid category, material experts obtained an average score of 4.71 with a very valid category, and media experts obtained an average score of 4.14 with a valid category. In the response test that has been carried out to students, the attractiveness test obtained a percentage of 93% with a very interesting category, the effectiveness test obtained a percentage of 97% with a very effective category, the feasibility test obtained 95% with a very feasible category. So it can be concluded that the development of learning animation videos on Economics subjects on Introduction to Economics class X material can be used as additional learning media at SMAK BPK Penabur.
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: Animation Video
  topic: keywords
subject: Online Design Platform
  topic: keywords
subject: Introduction to Economics
  topic: keywords
creator: Ribka Rumondang Br Siregar
creator: Wayan Satria Jaya
creator: Dyanti Mahrunnisya
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 223
ending page: 228

PENGEMBANGAN MODUL AJAR TAHAP AKUNTANSI PADA PERUSAHAAN MANUFAKTUR UNTUK PESERTA DIDIK KELAS X AKL TAMAN SISWA TELUKBETUNG TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this research are (1) The learning outcomes of class which only comes from textbooks (package books), (4) The learning process still does not pay enough attention to the condition of students in terms of students' thinking abilities which have not been honed optimally. The objectives of this research are (1) to analyze the practicality of the accounting phase teaching module in manufacturing companies which is being developed for class The method used in this research is research and development. The development model used is ADDIE whose stages consist of Analysis, Design, Development, Implementation and Evaluation. Data collection technique. Research results: (1) The accounting stage teaching module in manufacturing companies obtained an average score of 3.80 from the overall results of material, media and language expert assessments, so it can be said that the module developed is suitable for use, (2) The accounting stage teaching module in Manufacturing companies were declared practical from student responses with positive responses from students of 3.73 with a percentage of 92.83% (practical).
subject: Articles
  topic: section
subject: Development
  topic: keywords
subject: modules
  topic: keywords
subject: accounting stage in manufacturing companies
  topic: keywords
creator: Rizka Yuliani
creator: Joko Sustrisno AB
creator: Nur Fitria
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 215
ending page: 222

PENGARUH PENGGUNAAN MODEL PEMBELAJARAN FLIPPED LEARNING BERBANTUAN QUIZIZZ TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK XI DI SMA NEGERI5 BANDAR LAMPUNGTAHUN AJARAN 2024/2025
type: item
description: The problems in this research include: 1) the learning outcomes of students in economics subjects still do not meet the Minimum Completeness Criteria (MCC), the use of learning methods by teachers still uses lecture, discussion and question and answer learning methods; 2) the use of quizzizz media in class is still rarely used as a learning medium in class; 3) the use of the flipped learning method is still rarely applied by teachers in the classroom. The aim of this research is to analyze the average difference in economic learning outcomes between the flipped learning model assisted by Quizzizz and the conventional learning model. The research method is an experimental method, it is known that the economic learning results data from the experimental class is 32 students. scores located in the 95-85 interval were 9 students with a percentage of 28.1%, scores located in the 84-79 interval were 8 with a percentage of 25%, scores located in the 78-73 interval were 6 students with a percentage of 18, 75%, scores located in the 72-67 interval were 7 students with a percentage of 21.9%, and scores located in the 66-60 interval were 2 students with a percentage of 6.25%. The population in this study were all class XI students of SMA Negeri 5 Bandar Lampung, with the sample selected using a Cluster Random sampling technique in 2 classes. The classes are XI F7 as the experimental class and class XI F8 as the control class. Data collection was carried out using a multiplechoice test technique consisting of 40 questions which were declared valid and reliable. The results of hypotension testing in this study used the t-hit formula. Based on the results of hypotensive testing using statistical formulas, the value thit = 46.64 was obtained. By looking at the test criteria for the 5% level, tdaf = 1.62, where the test criteria thit > tdaf, so it can be concluded that there is an influence of using the flipped learning model assisted by Quizzizz on learning outcomes. economics for…
subject: Articles
  topic: section
subject: flipped learning
  topic: keywords
subject: quizizz
  topic: keywords
subject: Economics learning outcomes
  topic: keywords
creator: Adi Satria
creator: Joko Sutrisno AB
creator: Nurdin Hidayat
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 207
ending page: 214

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XI SMA NEGERI 14 BANDAR LAMPUNG TAHUN AJARAN 2023/2024
type: item
description: The problem in this study is the Jigsaw learning model and students' economic learning outcomes are relatively low. During the economic learning process, students are not actively involved in learning interactions with either the teacher or their friends. This study aims to determine the Effect of the Jigsaw Type Cooperative Learning Model on the Economic Learning Outcomes of Class XI IPS Students in the Even Semester of SMA Negeri 14 Bandar Lampung in the 2023/2024 Academic Year. This study uses an experimental method using the Jigsaw type cooperative learning model. The population in this study were all class XI IPS students in the even semester of SMA Negeri 14 Bandar Lampung in the 2023/2024 academic year. The population was 197 students, the sample consisted of class XI-5 as an experimental class using the Jigsaw type cooperative learning model totaling 30 students and XI-6 as a control class using the conventional learning model totaling 30 students. Hypothesis testing uses the t-test statistical formula. After the hypothesis testing was conducted, the calculation of economic learning outcome data was obtained using statistical formulas, then t_hit = 6.66 and t_daf = 2.00 were obtained at the 5% level. This means that there is an influence of the Jigsaw type cooperative learning model on the economic learning outcomes of class XI students in the even semester of SMA Negeri 14 Bandar Lampung in the 2023/2024 Academic Year.
subject: Articles
  topic: section
subject: Jigsaw type cooperative Learning Model
  topic: keywords
subject: Economic Learning Outcomes
  topic: keywords
creator: Winda Meirisca
creator: Putut Wisnu Kurniawan
creator: Vetri Yanti Zainal
rights: Copyright (c) 2024
date: 2025-06-24
publication date: 2025-06-24
starting page: 193
ending page: 206

PENGARUH STRATEGI PEMBELAJARAN SALING TUKAR PENGETAHUAN (ACTIVE SHARING KNOWLEDGE) TERHADAP HASIL BELAJAR DASAR-DASAR AKUNTANSI PESERTA DIDIK KELAS X SMK TAMAN SISWA TAHUN PELAJARAN 2024/2025
type: item
description: This study aims to determine whether there is an effect of using an active learning strategy of the knowledge sharing type on the learning outcomes of the basics of accounting class X AKL 1 and 2. The research used a quasi-experimental research strategy with the research subjects being X students at Taman Siswa Teluk Betung Vocational School. The instrument used is a student learning outcomes test on the basics of accounting material. The variables of this study are the independent variable, namely th(Active Sharing Knowledge and the dependent variable, namely the learning outcomes of the basics of accounting. Data collection was carried out using a test instrument with data analysis techniques using validity tests and reliability tests. Based on the calculation of the average economic learning outcomes in the experimental class, namely 90 and the average learning outcomes of the basics of accounting in the control class, namely 73, it can be concluded that the average learning outcomes of the basics of accounting in the experimental class using the learning model of knowledge exchange learning strategy (active sharing knowledge) is higher than the average learning outcomes of the basics of accounting in the control class of classes that do not use the knowledge exchange learning strategy (active sharing knowledge) so that the learning strategy of knowledge exchange learning strategy (active sharing knowledge) can improve student learning outcomes. Based on the results of the above calculations obtained : <!-- [if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> <v:stroke joinstyle="miter"/> <v:formulas> <v:f eqn="if lineDrawn pixelLineWidth 0"/> <v:f eqn="sum @0 1 0"/> <v:f eqn="sum 0 0 @1"/> <v:f eqn="prod @2 1 2"/> <v:f eqn="prod @3 21600 pixelWidth"/> <v:f eqn="prod @3 21600 pixelHeight"/> <v:f eqn="sum @0 0 1"/> <v:f eqn="prod @6 1 2"/> <v:f eqn="prod @7 21600 p…
subject: Articles
  topic: section
subject: Knowledge Exchange
  topic: keywords
subject: Learning Model
  topic: keywords
subject: Learning Outcomes of Accounting Basics
  topic: keywords
creator: Aulia Rotunisa
creator: Kharisma Idola Arga
creator: Dyanti Mahrunnisya
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 181
ending page: 192

PENGEMBANGAN MEDIA KARTU BERPASANGAN BERBASIS MAKE A MATCH UNTUK MENINGKATKAN MINAT BELAJAR EKONOMI PESERTA DIDIK KELAS X SMA XAVERIUS PRINGSEWU TAHUN PELAJARAN 2024/2025
type: item
description: The problems in this research are related to the use of media that is not yet optimal and learning methods that are less varied, especially when using the lecture method, students pay less attention and create feelings of boredom and boredom in learning, which influences a decrease in interest in learning which can have an impact on learning outcomes. Therefore, it is hoped that this research can provide solutions related to problems that occur so that the use of existing media is more optimized. This research aims to determine the development of paired card media and determine the effectiveness of the development of make a match based paired card media to increase interest in learning economics in class X students at Xaverius High School. The method used in this research is the ADDIE development method. The subjects of the research were 29 class X students. The percentage results obtained from material experts were 72% with the criteria "valid" and language experts obtained a percentage of 90% with the criteria "very valid" then the media expert percentage results were 74% with the criteria "valid" so that the paired card media was declared suitable for use. used. The results of the trial on 29 students were 84.7% with the criteria "effective" and reinforced by the score obtained from the teacher's response of 92%, therefore based on the research results it can be concluded that the development of paired card media is based on make a match able to increase students' interest in learning.
subject: Articles
  topic: section
subject: Paired Card Media
  topic: keywords
subject: Interest in Learning
  topic: keywords
creator: Gloria Dewi Cahyani
creator: Wayan Satria Jaya
creator: Kharisma Idola Arga
rights: Copyright (c) 2024
date: 2024-06-24
publication date: 2024-06-24
starting page: 171
ending page: 180