http://eskripsi.stkippgribl.ac.id/index.php/pgsd/issue/feed CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar 2024-09-05T05:41:06+00:00 Open Journal Systems <p>CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar merupakan kumpulan tulisan mahasiswa pada Prodi PGSD yang disusun sebagai syarat untuk penyelesaian tugas akhir. Artikel luaran penelitian tugas akhir mahasiswa ini disusun berdasarkan arahan dan pertimbangan dosen pembimbing skripsi.</p> http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/998 PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA PADA MATERI KERAGAMAN BUDAYA PADA SISWA KELAS IV SD NEGERI 08 SIMPANG PEMATANG 2024-08-28T06:33:04+00:00 Alhima Wardatu Unsa alhimaalma10@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Putut Wisnu Kurniawan pututbukan@gmail.com <p>Permasalahan dalam penelitian ini adalah 1) media pembelajaran yang dipakai hanya berpatokan pada buku paket dan LKS saja, 2) proses pembelajaran masih berpusat pada guru, 3) rendahnya minat belajar siswa, 4) tidak adanya media pembelajaran dalam bentuk permainan untuk mengajarkan materi IPS dan 5) contoh-contoh materi keragaman budaya hanya menggunakan gambar yang tersedia dalam buku paket saja. Adapun media yang dapat dikembangkan untuk mengatasi permasalahan tersebut yaitu media permainan ular tangga. Tujuan penelitian ini untuk mengetahui tingkat kelayakan, kepraktisan dan keefektifan media pembelajaran permainan ular tangga pada materi keragaman budaya. Jenis penelitian ini yakni pendekatan penelitian dan pengembangan atau <em>Research and Development</em> (R&amp;D) dengan model pengembangan ADDIE (<em>Analysis, Design, Development, Implementation. Evaluation</em>). Pada model ADDIE memberikan peluang yang banyak untuk melakukan evaluasi terhadap aktivitas pengembangan pada setiap tahap. Hasil penelitian menunjukkan pengembangan media pembelajaran permainan ular tangga memiliki tingkat kelayakan yang sangat tinggi. Hal ini dapat dilihat pada uji validasi ahli materi memperoleh rata-rata skor sebesar 3,6 (sangat valid), sementara uji validasi media memperoleh rata-rata skor sebesar 3,6 (sangat valid). Pada uji kepraktisan diperoleh dari hasil respon guru dan siswa memiliki tingkat kepraktisan yang sangat tinggi. Dari hasil respon guru dan siswa diperoleh hasil sebagai berikut 1) respon guru memperoleh rata-rata skor sebesar 3,6 (sangat praktis) dan 2) respon siswa memperoleh rata-rata skor sebesar 3,9 (sangat praktis). Selanjutnya uji keefektifan diperoleh dari hasil tes yang dilakukan dan memperoleh hasil yang sangat efektif. Dari hasil tes yang yang dilakukan diperoleh hasil belajar IPS siswa kelas IV dengan ketuntasan belajar siswa diperoleh sebesar 87,10%. Persentase tersebut dapat dikategorikan pada kriteria sangat efektif. Sehingga dapat disimpulkan bahwa pengembangan media pembelajaran permainan ular tangga memiliki kelayakan, kepraktisan dan keefektifan yang sangat tinggi dalam pembelajaran IPS pada materi keragaman budaya.</p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1003 PENGARUH METODE PEMBELAJARAN WORD SQUARE TERHADAP HASIL BELAJAR PKN SISWA KELAS 5 SD KARTIKA II-5 (PERSIT) BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024 2024-09-04T03:29:53+00:00 Delvi Arandea delvi262003@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>The main problems found in this research are 1) many students still do not pay attention to the teacher when explaining, 2) there is no feedback in learning, 3) learning in class lacks variety, 4) Students lack the courage to express opinions and make arguments, 5) learning is predominantly directed towards working on practice questions contained in books and 6) PKN learning outcomes for grade 5 students are still relatively low. So a learning model is needed that can overcome this problem, one of which is using the word square learning method. This research aims to determine the effect of the word square learning method on the PKN learning outcomes of grade 5 students at SD Kartika II-5 (Persit) Bandar Lampung. This type of research is quasi-experimental using quantitative data analysis. The population in this study was all 5th grade students at SD Kartika II-5 (Persit) Bandar Lampung, totaling 91 students, the sample consisted of class 5C as the experimental class, totaling 22 people and 5D as the control class, totaling 22 people. The data analysis technique uses the normality test with the chi square test, the homogeneity test with the Fisher test. Followed by testing the hypothesis with the t-test. Based on the results of the analysis and discussion of the research data, the results of the hypothesis test were obtained with t test results = 3.52 &gt; ttab = 2.02. Furthermore, the average PKN learning outcomes of students taught using the word square learning method were higher (77.73) compared to students taught using conventional learning methods (65.23). So H0 is rejected, meaning Ha is accepted so it can be concluded that there is an influence of the word square learning method on the PKN learning outcomes of grade 5 students at SD Kartika II-5 (Persit) Bandar Lampung.</em></p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1004 PERBANDINGAN HASIL BELAJAR IPS DENGAN MODEL PEMBELAJARAN TALKING STICK DAN MODEL PEMBELAJARAN INSIDE OUTSIDE CIRCLE (IOC) PADA SISWA KELAS 5 SD NEGERI 2 TEKAD TANGGAMUS TAHUN PELAJARAN 2023/2024 2024-09-04T03:57:55+00:00 Mayeiske Andini mayeiskeandini02@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>The problems in this research are 1) the use of less varied learning models, 2) students rarely ask questions if there is material being presented, 3) students are less involved in the learning process, 4) the use of learning media is still not optimal and 5) students' social studies learning outcomes Grade 5 SD Negeri 2 Tanggamus' determination is still low. Seeing this situation, researchers tried to apply the cooperative learning model. There are two types, namely the Talking Stick learning model and the Inside Outside Circle (IOC) learning model. This research aims to determine the comparison of social studies learning outcomes with the Talking Stick learning model and the Inside Outside Circle (IOC) learning model for grade 5 students at SD Negeri 2 Tekad Tanggamus. This type of research is quasi-experimental, using quantitative data analysis. The population in this study was all 5th grade students at SD Negeri 2 Tekad Tanggamus, totaling 46 students, the sample consisted of class 5A as a class taught using the Talking Stick learning model totaling 23 people and 5B as a class taught using the Inside Outside Circle (IOC) learning model ) totaling 23 people. The data analysis technique uses the normality test with the chi square test, the homogeneity test with the Fisher test. Followed by testing the hypothesis with the t-test. Based on the results of the analysis and discussion of the research data, the results of the hypothesis test were obtained with t test results = 3.49 &gt; ttab = 2.02. Furthermore, the average social studies learning outcomes of students taught using the talking stick learning model were higher (75.52) compared to students taught using the inside outside circle (IOC) learning model (63.70). so that H0 is rejected, meaning Ha is accepted, so it can be concluded that there is a significant difference between social studies learning outcomes using the talking stick learning model and the inside outside circle (IOC) learning model for grade 5 students at SD Negeri 2 Tekad Tanggamus for the 2023/2024 academic year.</em></p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1005 PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI PERPINDAHAN KALOR DI SEKITAR KITA PADA SISWA KELAS V SD NEGERI 03 SIMPANG PEMATANG TAHUN PELAJARAN 2023/2024 2024-09-04T04:06:53+00:00 Renita Wulandari wulandarirenita985@gmail.com Akhmad Sutiyono sutiyonolpg@yahoo.com Connyta Elvadola connytaelva@gmail.com <p><em>This research aims to determine the level of feasibility, practicality and effectiveness of interactive multimedia in heat transfer materials. This research is a type of research and development in the form of PowerPoint-based interactive multimedia. The research stages carried out refer to the ADDIE development model which includes Analysis, Design, Development, Implementation and Evaluation. The research results show that the use of PowerPoint-based interactive multimedia has a very high level of validation. In the material expert validation test, the average score was 3.6 (very valid), the language validation test obtained an average score of 3.6 (very valid), while the media validation test obtained an average score of 3.7 ( very valid). The practicality test was obtained from the results of student responses by obtaining an average score of 3.8 in the very practical and suitable for use category. Furthermore, the effectiveness of using PowerPoint-based interactive multimedia in heat transfer material showed very good results by achieving a completion percentage of 83.33%. These results are considered very effective in class V science learning at SD Negeri 03 Simpang Pematang. So it can be concluded that the development of PowerPoint-based interactive multimedia has very high feasibility, practicality and effectiveness in science learning on heat transfer material.</em></p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1006 PENGEMBANGAN MEDIA SCRAPBOOK PADA MATERI PKN TENTANG HIDUP BERGOTONG ROYONG SISWA KELAS IV SDN SIDOASIH TAHUN PELAJARAN 2023/2024 2024-09-05T05:28:23+00:00 Novia Nur Afifah nvia630@gmail.com Akhmad Sutiyono sutiyonolpg@yahoo.com Ambyah Harjanto cambyasoul@gmail.com <p><em>The problem in this research is the lack of learning media that is able to present concrete material on Civics material. One alternative media that teachers can use to attract students' attention in the learning process and make it easier for students to understand Civics learning material is to use scrapbook media. The aim of this research is to determine the level of feasibility, practicality and effectiveness of scrapbook learning media on cooperative living material. This type of research is a research and development approach or Research and Development (R&amp;D) with the ADDIE (Analysis, Design, Development, Implementation. Evaluation) development model. Data collection techniques used in research are questionnaires, tests and documentation. The results of the research after going through 2 stages of material expert validation obtained an average score of 3.7, while from language validation an average score was obtained of 3.8 and from media expert validation an average score of 3.8 was obtained. From these three validations, the suitability of scrapbook media was declared very suitable for use. The practicality test was obtained from the results of students' responses which were very practical by obtaining an average score of 3.9. Furthermore, the effectiveness test was obtained from the results of the tests carried out and obtained very effective results. The results of the test given to all students were obtained, namely learning completeness which reached 88%. Based on this analysis, it can be concluded that the development of scrapbook media has very high feasibility, practicality and effectiveness in PKN learning on cooperative life material for class IV students at SDN Sidoasih.</em></p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1007 PENGEMBANGAN MEDIA BUSY BOOK UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG SISWA KELAS II DI SD KARTIKA II-5 BANDAR LAMPUNG 2024-09-05T05:41:06+00:00 Ni Wayan Karina Wina Sari niwayankarinaw@gmail.com Buang Saryantono b.saryantono@gmail.com Yulita Dwi Lestari dwilestariyulita@gmail.com <p><em>The problems in this research are 1) Students lack focus, play too much, and are not interested in learning 2) numeracy skills are still lacking 3) the use of learning media is monotonous, less creative and innovative. This research aims to develop busy book media to improve the numeracy skills of class II students at SD Kartika II-5 Bandar Lapung. The research method used is ADDIE which consists of Analysis, Design, Development, Implementation and Evaluation. Product validation was completed by a material expert validator who stated that the busy book media product developed obtained a percentage result of 100% with the interpretation criteria "Very Eligible", and the media expert validation results stated that the busy book media product developed obtained a percentage of 90% with "Very Eligible" interpretation criteria. Meanwhile, the assessment results of educator respondents obtained a percentage score of 96% with the interpretation criteria "Very Interesting" and student respondents in the small group trial obtained a percentage score of 100%, with the interpretation criteria "Very Interesting" and in the Field Trial obtained a percentage score of 100% with the interpretation criteria "Very Interesting" Development of busy books to improve the numeracy skills of class II students at SD Kartika II-5 Bandar Lampung ADDIE Research Method, it can be concluded that the use of busy book media is very feasible and effective as a learning medium.</em></p> 2024-06-23T00:00:00+00:00 Copyright (c) 2024