http://eskripsi.stkippgribl.ac.id/index.php/pgsd/issue/feed CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar 2024-06-25T05:13:06+00:00 Open Journal Systems <p>CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar merupakan kumpulan tulisan mahasiswa pada Prodi PGSD yang disusun sebagai syarat untuk penyelesaian tugas akhir. Artikel luaran penelitian tugas akhir mahasiswa ini disusun berdasarkan arahan dan pertimbangan dosen pembimbing skripsi.</p> http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/882 PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS PENDEKATAN SAINTIFIK MATERI IPA KELAS V SD NEGERI MANDAH LAMPUNG SELATAN TAHUN PELAJARAN 2022/2023 2024-04-25T05:53:37+00:00 Annisa Ninditya Utami annisaninditautami@gmail.com Akhmad Sutiyono sutiyonolpg@yahoo.com Yulia Siska yuliasiska1985@gmail.com <p><em>The purpose of this study is due to the limitations of teaching materials in the form of LKPD which are suitable for fifth grade students at SD Negeri Mandah, South Lampung. At SD Negeri Mandah, South Lampung, there is already an LKPD. However, the LKPD there was not like the current LKPD. This is because the current LKPD has varied, starting from its design. At SD Mandah, the LKPD was only printed and put together in a folder. This study aims to improve the LKPD that was previously made by educators. Scientific helps students learn in observing activities, formulating problems, formulating hypotheses, and collecting data. Based on the results of the study, it was obtained that the validation of the material was 79% with the "Decent" criteria. The result of media validation is 91% with the criteria of "Very Eligible". The results of the validation by linguists were 67% with the "Decent" criteria. Small group tests produce an average value of 82% with the "Very Interesting" criteria. Field trials obtained an average of 86% with the "Very Interesting" criteria. The results of educator respondents obtained an average of 89% with the criteria of 'Very Interesting'. IPA LKPD Products Based on Scientific Approach Class V Science Subjects can be used as additional teaching materials by educators in a more varied learning process, and can be distributed to fifth grade students.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/883 PENINGKATAN SIKAP SOSIAL DAN HASIL BELAJAR KOGNITIF IPS MENGGUNAKAN MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) PADA SISWA KELAS 4 SDN 2 SETIA BAKTI 2024-04-25T06:16:22+00:00 Dwi Lestari dwilestari011021@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>This research was carried out based on the problems found in grade 4 of SDN 2 Setia Bakti namely low social attitudes and social studies learning outcomes. One learning model that can make students active in learning and able to improve students' social attitudes in learning social studies is the numbered heads together (NHT) learning model. The purpose of this study was to improve social attitudes and social studies learning outcomes for grade 4 students at SDN 2 Setia Bakti. This type of research is a collaborative Classroom Action Research (CAR). The research subjects were 4th grade students at SDN 2 Setia Bakti, totaling 27 students. This research was conducted in two action cycles. Each cycle consists of three meetings. In each cycle there are activities of planning, implementing, observing, and reflecting. The instruments used were observation sheets, questionnaire sheets and test sheets. The data analysis technique used is descriptive qualitative and quantitative. The research results obtained were (1) students' social attitudes in cycle I after the implementation of the numbered heads together learning model amounted to 71.61% and increased to 81.67% in cycle II and (2) social studies learning outcomes of students in cycle I after being taught using the numbered heads together learning model obtained a completeness percentage of 70.37% and increased in cycle II of 88.89%. Based on these results it can be concluded that by applying the numbered head together learning model it can improve social attitudes and social studies learning outcomes for class 4 students at SDN 2 Setia Bakti in the 2022/2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/884 PENGEMBANGAN BUKU SAKU BERBASIS MIND MAPPING MATA PELAJARAN IPA KELAS V SD FRANSISKUS PRINGSEWU TAHUN PELAJARAN 2022/2023 2024-04-25T08:20:21+00:00 Felicia Paras Puteri Ananto feliciaput19@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Ambyah Harjanto cambyasoul@gmail.com <p><em>This research is motivated by the unavailability of learning that encouraged and facilitated students to study independently outside of </em><em>class</em><em>. Mind mapping-based pocketbooks are important for students to learn independently because they are relatively small in size and accompanied by mind maps. This study aims to develop mind mapping-based pocketbooks, knowing the feasibility, response and effectiveness. This study is a development study with the ADDIE model. Research results showed that the average score of validity and mind mapping based pocketbooks of the three validators was 93% with categories highly feasible. The results of the educator's response assessment received a score of 93%, and 88.65% of the students were in the category of highly viable. The results of product trials proved that the development of the product was effective and corresponds to an average score of 96 out of a maximum score of 100. Of the ten students who participated in the product test, 100% effectiveness was obtained. It means that pocketbooks based on mind mapping of IPA subjects are effective to maximize the learning outcomes of V-class students.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/886 PENGEMBANGAN LKPD MATERI MATEMATIKA BERBASIS PROBLEM BASED LEARNING UNTUK KELAS IV SDN 12 TELUK PANDAN TAHUN 2022/2023 2024-04-26T03:07:33+00:00 Evika Fajar Baiti vikafajar@gmail.com Wayan Satria Jaya wayansatriajaya@gmail.com Elvandri Yogi Pratama elvandriyogipratama@gmail.com <p><em>The problems encountered in this study are related to the lack of optimal understanding of students' conceptual abilities, therefore this study aims to develop teaching materials in the form of student worksheets based on problem-based learning to improve students' conceptual understanding abilities. This research is a development research that uses the ADDIE development research model. Product trials were conducted on fourth grade students at SDN 12 Teluk Pandan. Based on the results of the validation carried out by material experts, media experts and linguists, the Problem Based Learning-based worksheets developed have very good validity in terms of the material, media and language used. The response of students and also teachers to the developed LKPD was very good. During the learning process using the developed LKPD, students followed the learning process with great enthusiasm. Thus, the developed LKPD-based problem-based learning can be used as a teaching tool or material to improve the ability to understand concepts, especially at SDN 12 Teluk Pandan.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/887 PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL PADA PELAJARAN IPA KELAS V SD NEGERI 14 WAY LIMA 2024-04-26T03:13:27+00:00 Gita Yolanda gitay5019@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Connyta Elvadola connytaelva@gmail.com <p><em>This study aims to develop learning media based on audio-visual methods used, namely Research and Development with the ADDIE model research. The results of the initial product development of audio-visual media. based on the results of the validation of material experts obtained a score of 100% in the "Very Eligible" category, so that it was declared suitable for trial use without revision. Based on the score obtained from the validation of media experts, namely 91% in the "Very Eligible" category, it was tested with improvements and some suggestions. Based on the validation results from language experts, the product that has been developed gets a score of 79% in the category "Easy" to be tested with improvements and some suggestions are given. Based on the calculation of small group trials, the results of student responses to Audio Visual Based Learning Media obtained an average value of 77% in the "Interesting" category. Calculation of field trials, student responses to Audio Visual Based Learning Media get an average score of 88% in the "Very Interesting" category. Based on the results of the research and discussion, it can be concluded that the Audio Visual Based Learning Media that has been developed is declared feasible and can be tested in the field.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/888 PENINGKATAN AKTIVITAS DAN HASIL BELAJAR IPS MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE GROUP INVESTIGATION MATERI KERAGAMAN DI INDONESIA PADA SISWA KELAS 4 SDN 1 BERINGIN RAYA 2024-04-26T03:26:59+00:00 Muhamad Imron imronarpansa6@gmail.com Imam Subari imam_subari@stkippgribl.ac.id Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>The problems that existed in the study were 1) the interaction between students and teachers was not optimal, 2) the learning used was not varied and 3) social studies learning outcomes were still low. This study aims to determine the increase in social studies activity and learning outcomes through the group investigation cooperative learning model in grade 4 students at SDN 1 Beringin Raya Kemiling. This research is a Classroom Action Research (PTK) which consists of 2 cycles in which each cycle contains a series of activities, each of which consists of 4 stages, namely planning, implementation, observation, and reflection. The research subjects were 4C class students, totaling 30 students. Classroom Action Research (CAR) uses data collection methods, namely written tests, observation sheets and documentation. Data analysis was carried out by comparing the activity scores and social studies learning outcomes for each cycle with marked increases obtained which were analyzed both qualitatively and quantitatively. Mastery learning outcomes in this study is to achieve the acquisition of a percentage of 80% of the total number of students and the average student activity score each cycle has increased. The results showed that 1) student activity increased from an average of 7.11 (quite active) in cycle I to 7.95 (active) in cycle II, where an increase in score was obtained from cycle I to cycle II of 0.84. 2) student learning outcomes achieved an average score of 69.83 in cycle I and increased to 75.83 in cycle II, where an increase in the average score of learning outcomes was obtained by 6. Student completeness also increased where in cycle I the percentage of 60% and cycle II of 86.67%, which obtained an increase in the percentage of learning completeness from cycle I to cycle II of 26.67%. So it can be concluded that learning by applying the group investigation cooperative learning model can increase the activity and social studies learning outcomes of class 4 students at SDN 1 Beringin Raya Kemiling.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/889 UPAYA PENINGKATAN RASA PERCAYA DIRI DAN HASIL BELAJAR IPS MELALUI MODEL PEMBELAJARAN ROLE PLAYING PADA SISWA KELAS V SD NEGERI 2 PINANG JAYA BANDAR LAMPUNG 2024-04-26T03:36:09+00:00 Meri Santika Merisantika1301@gmail.com Putut Wisnu Kurniawan pututbukan@gmail.com Yulia Siska yuliasiska1985@gmail.com <p><em>This study aims to find out and describe the use of the Role Playing learning model to increase Self-Confidence and Social Studies Learning Outcomes for Class V SD Negeri 2 Pinang Jaya Bandar Lampung. The research method used in this research is Classroom Action Research (CAR). The research design used contains the stages of planning, implementing actions and observing, and reflecting. The data collection instruments used were tests and questionnaires to measure students' self-confidence. The type of data analysis used is qualitative and quantitative data analysis. Based on the results of data analysis in this study, it can be concluded that the role playing learning model can improve social studies learning outcomes and the self-confidence of fourth grade students at SD Negeri 2 Pinang Jaya Bandar Lampung in the 2022/2023 academic year. This is evidenced by the increased student activity and completeness of student learning outcomes in the pre-cycle totaling 4 students with a percentage of 4.28%. In cycle 1 it increased to 14 students with a percentage of 58.33% and in cycle 1I students who completed totaled 23 students with a percentage of 95.83%. Increasing student social studies learning outcomes by applying the role playing learning model from cycle I with an average of 68.75 to cycle II with an average of 78.75. Thus, there is an increase of 10%.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/890 PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS MODEL PROBLEM BASED LEARNING PADA PEMBELAJARAN TEMATIK TEMA 7 SUBTEMA 1 KELAS IV 2024-04-26T07:14:44+00:00 Neli Hayati nellyhayati2205@gmail.com Ambyah Harjanto cambyasoul@gmail.com Connyta Elvadola connytaelva@gmail.com <p><em>This research was motivated by the inadequacy of teaching materials in the form of Student Worksheets (LKPD) based on the Problem Based Learning model in class IV SD Negeri 01 Sumber Sari thematic learning. Therefore, the development of appropriate and varied LKPD teaching materials is carried out. Based on the results of the study, it was obtained that the material expert validation assessment was 90% with the "Very Eligible" criteria, the design expert validation obtained a 90% assessment percentage with the "Very Eligible" criteria, language validation obtained an 87% assessment percentage included in the "Very Eligible" criteria, the educator's response obtained an assessment percentage of 91% with the "Very Interesting" criteria, student responses included, the results of the small group test obtained an assessment percentage of 83% including the "Very Interesting" category, and the results of the field test obtained an assessment percentage of 89% with the criteria "Very Interesting". So, it can be concluded that the developed LKPD is very feasible and very interesting to use as thematic teaching materials in class IV.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/892 PENGEMBANGAN ANIMASI BERBASIS APLIKASI POWTOON PADA TEMA 6 KELAS IV SEKOLAH DASAR 2024-04-29T03:26:13+00:00 Yunira Harahap yuniraharahap19@gmail.com Andri Wicaksono ctx.andrie@gmail.com Connyta Elvadola connytaelva@gmail.com <p><em>The purpose of this study was to determine how the development of learning animation video media and how effective the development of learning animation video media and can improve student learning outcomes. The method used is the Research and Development method. The development stages in this study begin with analyzing needs, designing, making learning animation video media, namely powtoon, after that it is applied and then a student learning outcomes test is conducted. Data analysis was carried out by descriptive percentage and one sample test for student completeness. This can be seen from the results of the material expert validation declared "very feasible", while the media expert for the media aspect declared "very feasible", and for the language aspect declared "very feasible". Meanwhile, the student response questionnaire was declared "very feasible" and the educator response questionnaire was declared "very feasible". This powtoon animated video media is effectively used in learning.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/893 PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE SNOWBALL THROWING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PPKn SISWA KELAS IV SD NEGERI 1 UJUNG GUNUNG ILIR 2024-04-29T04:04:41+00:00 Tiara Yolanda tiaray053@gmail.com Putut Wisnu Kurniawan pututbukan@gmail.com Try Indiastuti Kurniasih try_indias@yahoo.co.id <p><em>This research was motivated by the low motivation and learning outcomes of class IVA students at SD Negeri 1 Ujung Gunung Ilir. One of the learning innovations that can be applied during the learning process to increase student motivation and learning outcomes is the snowball throwing learning model. This study aims to determine the increase in learning motivation and learning outcomes of PPKN after being taught using the snowball throwing learning model. This type of research is class action research which consists of two cycles where each cycle consists of planning, implementing, observing and reflecting. The subjects in this study were 22 students of class IVA SD Negeri 1 Ujung Gunung Ilir. Data collection techniques used teacher activity sheets, student activity sheets, student motivation questionnaire sheets and learning achievement test sheets in both cycle I and cycle II. Mastery learning outcomes in this study reached 80% of the total number of students. The results showed that (1) students' learning motivation after being taught using the snowball throwing learning model in cycle I (71.77%) and increased in cycle II (87.09%). From the two cycles there was an increase obtained by 15.32%. (2) the completeness of student learning outcomes classically by obtaining a percentage in the first cycle, which is 68.18%, increases in the second cycle, which is 86.36%. From the two cycles there was an increase in learning completeness obtained by 18.18%. Based on the results of this study it can be concluded that learning by applying the snowball throwing learning model can increase the motivation and learning outcomes of Civics students in grade IV SD Negeri 1 Ujung Gunung Ilir for the 2022-2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/894 PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS INQUIRY PADA MATERI IPA KELAS IV SD NEGERI 02 TRIDARMA WIRAJAYA TAHUN PELAJARAN 2022/2023 2024-04-29T04:10:10+00:00 Leni Fitrianingsih lenifitrianingsih02@gmail.com Aty Nurdiana aty_nurdiana@stkippgribl.ac.id Yulita Dwi Lestari dwilestariyulita@gmail.com <p><em>This research aims to develop teaching materials in the form of inquiry-based student wroksheets on class IV science material, namely energy and its changes. </em><em>This type of research used namely Research &amp; Development (R&amp;D) using the ADDIE development model which consists of five stages, namely stages Analysis, Design, Development, Implementation, and Evaluation. From research results student worksheets that have been developed obtained validity scores of material experts 93%, design experts 88%, and linguists 88%. From the assessment of the student worksheet validators obtained very feasible criteria. In the student response trial, the assessment results obtained were 84% with interesting criteria, while the results of the educator’s obtained an assessment score of 81% with very interesting criteria. Based on the </em><em>results of the competency test questions obtained </em><em>77%</em><em> completeness</em><em> with effective criteria. So that inquiry-based student wroksheets on energy material and its changes are declared feasible, interesting and effective, so that they can be used as teaching materials in the learning process. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/895 PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS DISCOVERY LEARNING MATA PELAJARAN IPA KELAS V 2024-04-29T06:17:23+00:00 Retno Adinda Dwi Agustina retnoadinda76@gmail.com Ambyah Harjanto cambyasoul@gmail.com Connyta Elvadola connytaelva@gmail.com <p><em>The purpose of this study was to develop teaching materials in the form of Student Worksheets (LKPD) as well as to analyze the responses of educators and students in learning using science worksheets based on discovery learning in Class V at Public Elementary Schools 1 Palapa Bandar Lampung. This type of research is research and development (Research and Development) using the ADDIE development model developed with five stages namely, analysis, design, development, implementation, and evaluation. The subjects of this study consisted of students in class V C SD Negeri 1 Palapa with a total of 28 students and educators. Data collection techniques used questionnaires, then analyzed qualitatively and quantitatively. LKPD are validated by material experts, design experts, and linguists. The validation results of material experts obtained an average score of 80%, the validation results of design experts obtained an average score of 88%, and the validation results of linguists obtained an average score of 87%. The result validation of the three validator experts, discovery learning-based science worksheets are in the very proper category. The result of the educators response obtained an average score of 82% and the response of students in the small group trial obtained a score of 81% and in the field trial obtained a score 85% so the results of the responses of educators and students were categorized as very interesting.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/897 PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK MATA PELAJARAN IPA KELAS IV SDN 01 KECUBUNG RAYA TAHUN PELAJARAN 2022/2023 2024-04-29T06:27:24+00:00 Yenita Selviawati Yenitaselviawati@gmail.com Ambyah Harjanto cambyasoul@gmail.com Connyta Elvadola connytaelva@gmail.com <p><em>This study aims to determine the feasibility of developing flipbook learning media and describe the responses of educators and students in learning using the Science Flipbook learning media for fourth grade students at SDN 01 Kecubung Raya.</em> <em>The population in this study amounted to 28 fourth grade elementary school students. Data collection techniques using questionnaires and documentation, then analyzed quantitatively and qualitatively. </em><em>Media flipbook</em><em> was validated by material experts, design experts, and linguists. Then the revised flipbook was tested to find out the responses of educators and students. The results of the material expert validation obtained an average score of 81%, the results of the design expert validation with an average score of 90%, and the results of the linguist validation obtained an average score of 98%. From the three expert validators, the Science Flipbook is categorized as very feasible. Educator responses obtained an average score of 90%, as well as</em><em>student responses</em><em> small group tests obtained an average score of 83%, and large group tests obtained an average score of 85%. Then the results of </em><em>flipbook development in this study are categorized as </em><em>very interesting.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/898 PENGGUNAAN MEDIA PEMBELAJARAN BENDA KONKRET UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS IV SDN 4 SIDOMUKTI LAMPUNG UTARA TAHUN PELAJARAN 2022/2023 2024-04-29T06:43:30+00:00 Selly Novita Sari sellynovitasari877@gmail.com Buang Saryantono b.saryantono@gmail.com Arinta Rara Kirana arintarara@gmail.com <p>This research is motivated by the tendency of the teacher-centered science learning process for fourth graders of SD Negeri 4 Sidomukti which has an impact on a lack of understanding of the subject matter and a lack of interaction between teachers and students, and the not yet optimal use of concrete object learning media in class resulting in student learning outcomes decreased or low. This study aims to describe the use of concrete object media in improving science learning outcomes in fourth grade students of SD Negeri 4 Sidomukti. This study uses descriptive qualitative and quantitative methods in the form of PTK. The research subjects were fourth grade students with 15 students. Collection techniques and research instruments, namely by using observation, interviews, written tests and documentation of the data were analyzed and reflected. This study consisted of two cycles before carrying out cycle I, namely by carrying out pre-cycle activities while the findings on pre-cycle activities obtained an average of 67.33, cycle I obtained an average of 76.66, cycle II obtained an average of 77.66 the percentage of learning outcomes in pre-cycle is 40%, cycle I is 66.66%, cycle II is 80%, so it is categorized as very good. Student activity increased in each cycle, cycle I the percentage of student activity was 75% categorized as good and cycle II obtained a percentage of 84.37%, so it was categorized as very good. From the data obtained, it shows that the use of concrete object learning media can improve the learning outcomes of fourth grade students in science learning.</p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/899 PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS DISCOVERY LEARNING DALAM MENINGKATKAN HASIL BELAJAR PKN SISWA KELAS III DI SD NEGERI 1 KALIAWI BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-05-21T03:40:08+00:00 Tria Chindy Nurwan Pratiwi triachindy2001@gmail.com Wayan Satria Jaya wayansatriajaya@gmail.com Try Indiastuti Kurniasih tri_indias@yahoo.co.id <p><em>The problems encountered in this study aim to be less effective at improving student learning outcomes, therefore this study aims to develop teaching materials in the form of Discovery Learning-based Student Worksheets to improve student learning outcomes in Civics subjects. This research is a development research that uses the ADDIE development research model. Product trials were conducted on class III students at SDN 1 Kaliawi Bandar Lampung. Based on the results of validation carried out by material experts, media experts and language experts, the Discovery Learning-based worksheets developed have very good validity in terms of material, media and language used. The response of students and also teachers to the developed LKPD was very good with the results obtained that the total average percentage of material validation was 87%, media validation was 88%, and validation by linguists was 85% getting "Very Good" validity. Based on the Educator's response to the Discovery Learning-based PKn LKPD, an average result of 90% was obtained with the achieved interpretation criterion of "Very Good". and the results of Student responses to Discovery Learning-based LKPD Civics obtained an average score of 92% with the interpretation criterion of Very Good". During the learning process using the developed LKPD, students followed the learning process with great enthusiasm. Thus, The developed Discovery Learning-based LKPD can be used as a teaching tool or material to improve learning outcomes in Civics subjects, especially at SDN 1 Kaliawi Bandar Lampung.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/900 MENINGKATKAN HASIL BELAJAR IPA MELALUI PENERAPAN METODE INQUIRY PADA SISWA KELAS IV SD INSAN MANDIRI BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-05-21T04:14:58+00:00 Anggun Umi Yati anggunumiyati935@gmail.com Aty Nurdiana aty_nurdiana@stkippgribl.ac.id Connyta Elvadola connytaelva@gmail.com <p><em>The purpose of this study was to determine an inquiry method that can be used to improve science learning outcomes for fourth grade students of SD Insan Mandiri Bandar Lampung in the 2022/2023 academic year. PTK uses action, planning, reflection, and observation. This research was conducted at SD Insan Mandiri Bandar Lampung and involved 25 students in grade IV. Data sources for this study included student response sheets, learning achievement tests, and qualitative data analysis techniques. The results showed an increase in science learning outcomes for fourth grade students at SD Insan Mandiri Bandar Lampung using the inquiry method. This is evidenced by an increase in the percentage of science learning outcomes in cycle I by 60% and cycle II by 84% with an indicator of action success of.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/901 PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DENGAN MEDIA TIGA DIMENSI TERHADAP HASIL BELAJAR MATEMATIKA PADA SISWA KELAS 5 SDN 1 KALIAWI TAHUN PELAJARAN 2022/2023 2024-05-21T04:35:21+00:00 Apriga Rohaya aprigarohaya13@gmail.com Ristika ristika_efendi@yahoo.co.id Joko Sutrisno AB jokosutrisnoab@gmail.com <p><em>The problems in this study are 1) student learning outcomes are still low, 2) some students are classified as passive in learning 3) the use of learning models has not varied. One way that can be done to overcome this problem is to apply a jigsaw cooperative learning model and use three-dimensional media. The purpose of this study is to analyze the learning outcomes of Mathematics using a jigsaw cooperative learning model with three-dimensional media in grade 5 students at SDN 1 Kaliawi in the 2022/2023 academic year. The method in this study uses Quantitative Research. The subjects in this study were all 54 grade 5 students at SDN 1 Kaliawi. The sampling in this study used total sampling, so that in this study the samples used were students of class 5B as the experimental class and 5A as the control class. In this study, data collection used a post-test to determine student learning outcomes. The results of the analysis obtained t_count&gt;t_table with a significant level of 5%. Thus the average experimental class is 84.64 and the control class average is 75.96. 3) there is an influence of the cooperative learning model with three-dimensional media on mathematics learning outcomes.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/903 PENERAPAN PENDEKATAN KOMUNIKATIF DALAM PEMBELAJARAN BAHASA INDONESIA UNTUK MENINGKATKAN KETERAMPILAN BERBICARA PADA SISWA KELAS V DI SD BERINGIN RAYA TAHUN PELAJARAN 2022/2023 2024-05-22T04:44:23+00:00 Dea Afriyana afriyanadea18@gmail.com Andri Wicaksono ctx.andrie@gmail.com Hendra Saputra hendrablack14@gmail.com <p><em>This study aims to determine the improvement of the communicative approach in learning Indonesian to improve speaking skills in fifth grade students of SD Negeri 1 Beringin Raya. This research is a Classroom Action Research which consists of 4 stages namely planning, implementation, observation and reflection. The subjects of this research were 30 students of class V. Data collection methods are carried out through tests, observations, questionnaires and documentation. Data analysis techniques used quantitative analysis techniques and qualitative analysis techniques. Mastery learning in this study is to achieve the acquisition of a percentage of 80% of the total number of students and the average student activity score each cycle has increased. The results of the study showed that student activity increased from an average of 63 in cycle I to 80 in cycle II, whereby an increase in score from cycle I to cycle II was obtained by 17. Student completeness also increased where in cycle I the percentage was 66, 67% in the assessment category (Enough) and cycle II of 90%, which obtained an increase in the percentage of learning completeness from cycle I to cycle II of 23.33%. So it can be concluded that learning by applying a communicative approach in learning Indonesian can improve the speaking skills of Class V students at SD Negeri 1 Beringin Raya. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2023 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/904 PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TWO STAY TWO STRAY UNTUK MENINGKATKAN HASIL BELAJAR PKN SISWA KELAS IV SD NEGERI 2 PINANG JAYA 2024-05-22T04:52:06+00:00 Nadia Gustiana Dewi nadiagustianadewi@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Deri Ciciria cici201528@gmail.com <p><em>The purpose of this study was to improve Civics learning outcomes using the cooperative learning model of the two stay two stray type in class IV students at SD Negeri 2 Pinang Jaya in the 2022/2023 academic year. The method in this study used Classroom Action Research (CAR), which consisted of two cycles, where each cycle consisted of planning, implementing, observing and reflecting. The subjects in this study were 26 class IVA students at SD Negeri 2 Pinang Jaya. Data collection techniques in this study were in the form of observation sheets, tests, and documentation. The learning outcomes indicator in this study is that it is hoped that there will be an increase in Civics learning outcomes for class IV students if at least 75% of students have achieved KKM. The results showed that teacher activity in cycle I was 68.18% and then increased in cycle II by 90.91%, then student activity in cycle I was 62.5% and then increased in cycle II by 87.5%. While student learning outcomes in cycle I amounted to 61.54% and then increased in cycle II to 88.46%. Based on the results of this study, it can be concluded that the use of the two stay two stray type of cooperative learning method is expected to increase learning activities and learning outcomes of Civics at SD Negeri 2 Pinang Jaya in the 2022/2023 school year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/905 PENGEMBANGAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF PADA MATERI IPA KELAS IV SDN 2 PESAWAHAN TAHUN PELAJARAN 2022/2023 2024-05-22T04:58:45+00:00 Yuni Lina Sari sariyuni891@gmail.com Dharlinda Suri Damiri dharlndas@yahoo.com Yulita Dwi Lestari dwilestariyulita@gmail.com <p><em>The background of this research is that interactive powerpoint learning media have never been developed, especially in Class IV Science material at SDN 2 Pesawahan. So far, the teaching materials used are only BUPENA books provided by the school and learning is still teacher-centered where the method used is only the lecture method without using learning media, so that students tend to be passive in the learning process. This is not in accordance with the curriculum implemented at SDN 2 Pesawahan, namely the 2013 curriculum where learning should be student-centered. From the existing problems, it is necessary to develop interactive PowerPoint learning media which can make it easier for teachers to convey learning material and students can be more active in the learning process so that learning can be student-centered.</em> <em>This research is research and development (R&amp;D) which uses the ADDIE model in its development. This research was conducted to determine the feasibility and effectiveness of the product being developed.</em> <em>Based on the research results, a total average percentage validation of material experts was 85%, media expert validation was 95%, and linguist validation was 85% with the interpretation criterion "Very Eligible" and it was stated that the interactive PowerPoint learning media developed was feasible and could be tested in the field. . In addition, for the effectiveness of the use of interactive PowerPoint learning media, a total average percentage of student responses was 95% and educator responses were 90% with the interpretation criterion "Very Effective" and it was stated that interactive PowerPoint learning media were effectively used in learning, especially in science material for grade IV SDN 2 Pesawahan.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/906 UPAYA MENINGKATKAN KETERAMPILAN MENULIS MENGGUNAKAN METODE CONTEXTUAL TEACHING AND LEARNING PADA SISWA KELAS 2 SD NEGERI 1 KEBON JERUK 2024-05-22T07:38:41+00:00 Amara Dwi Salwa amaradwisalwa@gmail.com Surastina srastina@gmail.com Hendra Saputra hendrablack14@gmail.com <p><em>This study aims to determine and describe the use of the CTL method (Context, teaching, learning) to improve the writing skills of class II students at SD Negeri 1 Kebon Jeruk Bandar Lampung. This research is a Classroom Action Research (PTK) which consists of 4 stages namely planning, implementation, observation and reflection. The research subjects were class II A students, totaling 27 students consisting of 12 boys and 15 girls. Data collection methods are carried out through observation, tests, questionnaires and documentation. The type of data analysis used is qualitative and quantitative data analysis. Based on the results of data analysis in this study, it can be concluded that the application of the CTL method can improve the writing skills of Class II students at SD Negeri 1 Kebon Jeruk. Students' writing ability has increased which is marked by increased student learning completeness. Student completeness in cycle I was 70.33% with an assessment category of C (enough) and an average score of 76.87 but this acquisition was considered incomplete because it had not reached the standard of completeness, namely ≥80%. This condition is different from the acquisition of cycle II, where students' reading comprehension skills increased with an average score of 84.58 with a completeness percentage of 87.5%. Thus the students' reading comprehension ability is seen as having reached completeness in accordance with predetermined standards, namely ≥80%.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/907 UPAYA MENINGKATKAN HASIL BELAJAR ILMU PENGETAHUAN SOSIAL (IPS) MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TWO STAY TWO STRAY (TSTS) SISWA KELAS V DI SDN 1 KALIAWI TAHUN AJARAN 2023/2024 2024-05-22T07:42:43+00:00 Deli Rostia Nusa dellyrostyanusa1@gmail.com Nurdin Hidayat nurdinstkippgribl@gmail.com Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>The problems that exist in this study are (1) Many students whose learning outcomes have not reached KKM, (2) Lack of students' understanding of the material taught by the teacher, (3) Student learning activities are still minimal and need to be further improved, (4) Lack of variations of appropriate learning models to solve problems in social studies lessons. This study aims to determine the increase in social studies learning outcomes through the application of the Two Stay Two Stray learning model to fifth grade students of SD Negeri 1 Kaliawi. This research is a class action research (CAR) conducted through two (2) cycle stages that apply the Two Stay Two Stray learning model with 26 students as subjects. Analysis of the data used to determine student learning activities through observation sheets which are analyzed using the percentage of student learning activity for each student activity, for analysis of learning outcomes data using the average value and learning completeness based on assessment. The results of the study show that student learning outcomes after the application of the Two stay two stray learning model have increased very well. In the pre-cycle, it obtained an average score of 67.16% with a learning completeness percentage of 25%, then it increased in cycle I by obtaining an average score of 71.83% with a learning completeness percentage of 45.83% and in cycle II it obtained an average -an average score of 75.33% with a learning completeness percentage of 79.16% and for teacher activity while carrying out the Two stay stray two learning model experienced a very good increase. In cycle I obtained a percentage of 74% in the good category. In cycle II, a percentage of 94% was obtained, and student activity while implementing the Two stay two stray learning model experienced a very good increase. In cycle I obtained a percentage of 72% in the good category. In cycle II, it obtained a percentage of 92%.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/908 PENGEMBANGAN LKPD DENGAN MENGGUNAKAN MODEL EXAMPLE NON EXAMPLE PADA PEMBELAJARAN IPA KELAS IV SD NEGERI 20 TULANG BAWANG TENGAH 2024-05-22T07:49:38+00:00 Vinna Jupita Anggraini vinnajupita6@gmail.com Ambyah Harjanto cambyasoul@gmail.com Yulita Dwi Lestari dwilestariyulita@gmail.com <p><em>Student Worksheets (LKPD) is a teaching material which contains questions and learning materials that must be worked on or analyzed by students. The Example Non Example learning model is a learning model that uses image media or real media that is used as a conveyer of material. The purpose of this research is to look at the results of the feasibility and attractiveness of respondents to products in learning by using teaching materials in the form of Student Worksheets (LKPD) which are made youth using the Example Non Example learning model in science learning material about the properties of light in class IV SD students. The research design is R&amp;D (Research &amp; Development). There are stages that must be carried out, namely: potential problems, data collection, design, validators, product trials, and product revisions. The results of this study are LKPD teaching materials using the Example Non Example model and get the following ratings: linguist validation gets a score of 89% with the criteria of "Very Eligible", material expert validation gets a score of 90% with the result "Very Feasible", media expert validation obtained a score of 95% with the result "Very Eligible", the educator's response obtained a score of 92% with the result "Very Interesting", and student responses obtained a value of 93% with the result "Very Interesting". Based on the results of the research that has been done, it can be concluded that the LKPD using the Example Non Example learning model in science lessons is declared feasible and interesting to use as teaching material for fourth grade elementary school students.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/909 PENGEMBANGAN MEDIA PEMBELAJARAN KEPO (KARTU EFEKTIF PENGENALAN OLAHRAGA) UNTUK MENUMBUHKAN MINAT OLAHRAGA PERMAINAN BOLA BESAR PADA SISWA KELAS IV SD NEGERI 1 TELUK PANDAN PESAWARAN 2024-05-22T08:16:02+00:00 Sisca Octiana Setianingrum siscaoctiana125@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Filardi Anindito filardianindito@gmail.com <p><em>The results of observations by researchers at SD Negeri 1 Teluk Pandan Pesawaran show that the lack of use of learning media in describing PJOK material has an impact on students' low interest in learning. One of the learning media that is used as a solution to foster students' interest and skills in big ball sports is KEPO (Effective Sports Introduction Card) media. The purpose of this study was to determine the level of validity, practicality and development of students' interest in learning after using KEPO learning media (Effective Sports Introduction Card). This research is a type of research and development (research and development), this research is used to produce certain products. The resulting product is KEPO learning media (Effective Sports Introduction Card). The stages of the research carried out refer to the ADDIE development model which includes Analysis, Design, Development, Implementation and Evaluation. The results showed that the KEPO learning media (Effective Sports Introduction Card) for the linguist validation test obtained an average score of 4.5 (very valid), the material validation test obtained an average score of 4.6 (very valid), while the media validation test obtained an average score of 4.6 (very valid). In the practicality test, it was obtained from the teacher's response results that the average score achieved was 4.5 in the "very practical and feasible to use" category. Meanwhile, for student responses, the average score achieved was 4.1 in the "practical and feasible to use" category. Furthermore, in the observed student learning interest, the average percentage was 81.67% with interest criteria. So it can be concluded that the development of KEPO media can foster student learning interest in learning PJOK big ball game material.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/910 PENGGUNAAN MEDIA PUZZLE BANGUN RUANG UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V SDN WAYLUNIK TAHUN PELAJARAN 2022/2023 2024-05-27T03:26:17+00:00 Zuyyina Raudhotul Jannah zuyyinaraudhotuljannah@gmail.com Buang Saryantono bsaryantono@gmail.com Ristika ristika_efendi@gmail.com <p><em>This research is motivated by the tendency of the mathematics learning process for V-grade students at Waylunik Elementary School which is teacher-centered which has an impact on a lack of understanding of the subject matter and a lack of effective learning, and the not optimal use of learning media in the classroom puzzle media so that results student learning decreased and low. This study aims to find out whether the use of puzzle media can improve the learning outcomes of fifth grade students at SD Negeri Waylunik. This study uses descriptive qualitative and quantitative methods in the form of PTK. The research subjects were fifth grade students with 20 students. Collection techniques and research instruments, namely by using observations and tests of the data were analyzed and reflected. This study consisted of two cycles. The findings on the activities of the first cycle obtained an average of 73.45 and the second cycle obtained an average of 94. The percentage of learning outcomes in the first cycle was 60% and the percentage in the second cycle was </em><em>8</em><em>5%, so it was categorized as very good. Student activity increased in each cycle, cycle I, the percentage of student activity was </em><em>3.69</em><em>%, which was categorized as sufficient, and cycle II obtained a percentage of </em><em>41.95</em><em>%, which was categorized as very good. From the data obtained, it shows that the use of geometric puzzle media learning media can improve the learning outcomes of class V students in learning Mathematics.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/911 PENGEMBANGAN LKPD BERBASIS PROJECT BASED LEARNING UNTUK PEMBELAJARAN IPA KELAS VI DI SD NEGERI 1 KEBON JERUK 2024-05-27T03:48:51+00:00 Syahridzatu Wahidah syahridecha@gmail.com Ambyah Harjanto cambyasoul@gmail.com Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>This study aims to develop a worksheet product which is felt to be very much needed in learning so that it attracts students' learning interest and the development of this worksheet uses a 4D model consisting of define, design, develop and disseminate. dissemination) and the results of this development are motivated by the unavailability of project-based learning worksheets in science subjects. The teaching materials used only use theme books and MRT books (Integrated Brief Method) which are circulated by the Ministry of Education and Culture, so that teaching and learning activities in class are still not very varied. LKPD is important to use because it makes it very easy for educators to carry out learning in class, for students it will help learn more independently and in groups and carry out a written assignment. This Project Based Learning helps students to carry out activities in order to achieve attitude, knowledge and skill competencies. In addition to learning, students understand something but can also produce meaningful and useful products. Based on the research results, it was obtained that the validation of material experts was 91% with the criteria of "Very Eligible". The validation results of media experts are 89% with the criteria of "Very Eligible". The results of the validation by linguists were 88% with the "Very Eligible" criteria. Small group trials (Pre-test and Post-test) which resulted in an average pre-test score of 60.7 and 87.7 post-test. Field trials obtained an average value of 88% with the "Very Interesting" criteria. The results of the teacher's response obtained an average result of 95% with the "Very Interesting" criteria. Science worksheet products based on project based learning Science Class VI subjects can be used as additional teaching materials by educators in the learning process in class so that they are more varied, and can be distributed properly to Grade VI students.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/913 UPAYA MENINGKATKAN HASIL BELAJAR MATERI IPA MENGGUNAKAN PENDEKATAN TPACK BERUPA APLIKASI QUIZIZZ PADA KELAS V DI SD NEGERI 1 GARUNTANG TAHUN 2022/2023 2024-05-28T03:14:37+00:00 Indah Fransiska Indahfransiska6@gmail.com Buang Saryantono b.saryantono@gmail.com Arinta Rara Kirana arintarara@gmail.com <p><em>This research is motivated by the low activity of students in the learning process at SD Negeri 1 Garuntang so that student learning outcomes are less than optimal. So the purpose of this research is to determine the improvement in the learning outcomes of fifth grade students at SD Negeri 1 Garuntang in 2022/2023 using the TPACK approach in the form of the Quizizz application. In cycle I the learning exercises got an average score of 7.21 with good/active criteria and in cycle II it increased to get an average score of 8.14 with very active criteria. During cycles I and II there was an increase of 0.93. Besides that, it was also followed by an increase in science learning outcomes, during the pre-cycle stage, there were 10 students who finished with an average score of 66, the percentage of completeness was 38.5%. Then during the first cycle there was an increase of 16 students completing with an average percentage of 73 students reaching 61.5%. During cycle II, there were 21 students who passed with an average learning result of 82, an increase of 19.3% with a completeness percentage of 80.8%. Based on these results, it shows that the TPACK approach in the form of the Quizizz application has proven to be very effective in increasing activity and improving learning outcomes for fifth grade students at SD Negeri 1 Garuntang.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/914 PENGGUNAAN MODEL NUMBERED HEAD TOGETHER (NHT) DENGAN MEDIA VISUAL DALAM MENINGKATKAN HASIL BELAJAR PKN SISWA KELAS IV DI SD NEGERI 1 KALIAWI 2024-05-28T07:28:34+00:00 Gede Liska gedeliska1@gmail.com Yulia Siska yuliasiska1985@gmail.com Deri Ciciria cici201528@gmail.com <p><em>The purpose of the uni research is based on the problem 1) The ability of some students to understand the material is still not optimal, 2) The activity of students in Civics learning is not evenly distributed, 3) The involvement of students in learning is mostly still lacking, 4) The discussion method that the teacher applies has not been able to improve student learning outcomes and 5) teachers have not maximized the use of visual media in learning. The purpose of this study was to improve Civics learning outcomes using the numbered head together (NHT) model with visual media in class IV students at SD Negeri 1 Kaliawi in the 2022/2023 academic year. The method in this study uses Classroom Action Research (CAR). The subjects in this study were 23 class IVA students at SD Negeri 1 Kaliawi. Data collection techniques in this study were in the form of observation sheets, learning achievement tests, and documentation. The indicator of learning outcomes in this study is to achieve a mastery percentage of 80% of the total number of students who score above the KKM. The research results obtained were that at the pre-cycle stage it was known that the average value achieved was 66.74 with a completeness level of 43.48%. Then it increased in cycle I by obtaining an average of 71.09 with a completeness level of 60.87%. Whereas in cycle II it increased again and fulfilled the indicators of success by obtaining an average score of 78.26 with a completeness level of 86.96%. Based on the results of this study, it can be concluded that applying the numbered head together (NHT) model with visual media can improve Civics learning outcomes for fourth-grade students at SD Negeri 1 Kaliawi in the 2022/2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/915 PENGEMBANGAN MEDIA AUDIO VISUAL BERUPA ANIMASI PEMBELAJARAN PADA MATERI KERAGAMAN SUKU BANGSA DAN AGAMA KELAS IV DI SDN 3 PERUMNAS WAY KANDIS TAHUN PELAJARAN 2022/2023 2024-06-06T04:34:12+00:00 Rahma Nurmalita rhmanurmalita6@gmail.com Aty Nurdiana aty_nurdiana@stkippgribl.ac.id Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>This study aims to increase student activity and learning outcomes in science subjects. One of the right models is using the snowball throwing cooperative learning model. This type of research used Classroom Action Research (CAR), which totaled two cycles and was carried out at SDN 1 Kupang Raya for VB class students. The collection technique used was a learning achievement test, observation sheets, and documentation. The research results obtained were (1) teacher activity in cycle I was 57.33% and in cycle II it became 93.33%, (2) student activity in cycle I was 54.28% and in cycle II it became 91.42% , (3) science learning outcomes in the first cycle 74.20% in the second cycle to 93.54%. This shows that the science learning outcomes in the water cycle material using the snowball throwing type cooperative learning model show very good results. Based on the results of this study, it can be concluded that by applying the snowball throwing cooperative learning model, it can increase the activity and learning outcomes of fifth grade students at SDN 1 Kupang Raya.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/916 PENGEMBANGAN VIDEO BLOG (VLOG) CHANNEL YOUTUBE DALAM MATERI KERAGAMAN BUDAYA LAMPUNG PADA SISWA KELAS V SD KARTIKA II-5 BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-06-10T05:00:36+00:00 Rizky Rahmawati riskyrahmawati36@gmail.com Yulia Siska yuliasiska1985@gmail.com Ambyah Harjanto cambyasoul@gmail.com <p><em>This research aims to produce videos that can be used in the learning process for the subject of cultural diversity in the nation of Indonesia, adapted to the advancements in existing technology. The research method used is R&amp;D (research and development) and follows the ADDIE development procedure, consisting of Analysis, Design, Development, Implementation, and Evaluation. Product validation was carried out by expert content validators who stated that the developed Video Blog (Vlog) product obtained a percentage result of 95% with the interpretation criteria "Highly Appropriate." Furthermore, the validation by media experts indicated that the developed Video Blog (Vlog) product received a percentage of 95% with the interpretation criteria "Highly Appropriate." The validation by language experts obtained a percentage score of 68% with the interpretation criteria "Appropriate”. Meanwhile, the results of the assessment from educator respondents obtained a percentage score of 83% as "Highly Engaging," and student respondents received a percentage score of 86% as "Highly Engaging." Based on the research results of "Development of Video Blog Learning Media on the topic of cultural in (Lampung) at SD Kartika II-5 Bandar Lampung using the Research and Development (R&amp;D) research method," it can be concluded that the use of video blog (vlog) learning media is highly suitable and effective as a learning medium.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/917 UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR IPS DENGAN MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK PADA SISWA KELAS V DI SD NEGERI 2 GEDONG AIR TAHUN PELAJARAN 2022/2023 2024-06-10T05:55:52+00:00 Ni Kadek Lina Istianti nikadeklinaistianti@gmail.com Nurdin Hidayat nurdinstkippgribl@gmail.com Yulia Siska yuliasiska1985@gmail.com <p><em>This study aims to determine the cooperative model of the talking stick type can increase the activity and learning outcomes of social studies class V.A students at SD Negeri 2 Gedong Air because the learning process at SDN 2 Gedong Air has not maximized learning resources and is still fixated on textbooks, learning models are less varied ( monotonous strategies and methods)), such as direct learning strategies and lecture methods, as well as in delivering material limited to what is stated in the textbook. So that students feel bored when the teaching and learning process takes place and cause a lack of interest in student learning. Students are also fairly passive and less active tend to be silent and no one asks or answers questions in the question and answer session. This study also aims to describe the use of the talking stick type of cooperative learning model to increase student activity and learning outcomes in Social Studies learning in class V.A SD Ngeri 2 Gedong Air. This study used the Classroom Action Research (CAR) method. The subjects in this study were 28 students in class V.A, 13 male students and 15 female students. Data collection techniques used are non-test (interviews, observation, documentation) and tests (evaluation tests). The results of this study were social studies learning activities in the first cycle of 58.57% in the (quite active) category, while in the second cycle it increased by 83.57% in the (very active) category. Student learning outcomes in cycle I amounted to 71.25% (16 students completed), in cycle II it increased by 82.14% (23 students completed). Thus the Talking Stick cooperative learning model can increase the activities and learning outcomes of social studies class V.A students at SD Negeri 2 Gedong Air.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/918 PEMANFAATAN VIDEO ANIMASI UNTUK MENINGKATKAN PEMAHAMAN PERATURAN SEPAK BOLA PADA SISWA KELAS V SDS SWADHIPA NATAR LAMPUNG SELATAN 2024-06-10T06:15:08+00:00 Muhammad Fadhel Hariyoga Fadhelhariyoga222@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Filardi Anindito filardianindito@gmail.com <p><em>This study aims to determine the application of animated video learning media in increasing the understanding of fifth grade students at SDS SWADHIPA Natar Lampung Selatan. This type of research is Classroom Action Research (PTK) which is carried out through two cycles. Each cycle consists of four main activities, namely planning, implementing, observing and reflecting. The research subjects were fifth grade students at SDS SWADHIPA Natar Lampung Selatan, with a total of 22 students. This data collection technique is done by observation, testing and documentation. Analysis of cognitive learning outcomes using descriptive analysis techniques presented in percentage form. The results of this study indicate that the use of animated video learning media can improve the understanding of fifth grade students at SDS SWADHIPA Natar Lampung Selatan. This can be proven at the pre-cycle stage before being given action using animated video learning media, students obtain 10% classical completeness with very low or less categories. Then in learning in cycle I there was an increase in the learning outcomes of students who obtained 36% classical completeness in the less category. In cycle II, student learning outcomes increased by obtaining 80% classical completeness in the very good category.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/919 PENGEMBANGAN E-MODUL PENDIDIKAN KEWARGANEGARAAN BERBASIS PEMBELAJARAN KONTEKSTUAL UNTUK SISWA KELAS IV SD INSAN MANDIRI BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-06-12T06:31:48+00:00 Dwi Utari utaridwi122@gmail.com Akhmad Sutiyono sutiyonolpg@yahoo.com Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>This research was motivated by the unavailability of E-Modules based on contextual learning in Civics subjects. The teaching materials used are only the Bupena (acoustic assessment book) obtained from the school, so that teaching and learning activities in the classroom are felt to be less varied. E-Modules are important for students to use because they make it easier for students to learn with the help of the teacher or not with the help of the teacher. Contextual learning helps students learn by linking learning material with their social life. Based on the results of the study, it was obtained that the material validation was 83% with the "Very Eligible" category. The results of the language validation were 93% in the "Very Eligible" category. The design validation results were 91% with the "Very Feasible" category. Test teacher response 78% with the criteria "Decent". The student response test was 80% in the "Decent" category. The effectiveness test obtained an average of 91 in the "Very High” Effectiveness category. Civics E-Module products based on contextual learning for class IV can be used as additional teaching materials by educators in the learning process so that it is more varied, can be distributed to class IV students.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/920 PENGGUNAAN MEDIA TIGA DIMENSI DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VSD NEGERI 2 SERDANG TAHUN PELAJARAN2022/2023 2024-06-12T07:06:14+00:00 Sukma Veti Mutiara sukmaveti.mutiara@gmail.com Joko Sutrisno AB jokosutrisnoab@gmail.com Elvandri Yogi Pratama elvandriyogipratama@gmail.com <p><em>This research was conducted based on the problems that occurred in VB class students at SD Negeri 2 Serdang, namely the low student learning activity and student learning outcomes. One of the right media to improve the activity and learning outcomes of Mathematics by using three-dimensional learning media. The purpose of this research is to improve the mathematics learning outcomes of VB class students at SD Negeri 2 Serdang. This type of research is Classroom Action Research (CAR) conducted at SD Negeri 2 Serdang for VB class students. CAR research was carried out in 2 cycles, each cycle consisting of 4 stages, namely planning, implementing, observing, and reflecting. Data collection techniques used are tests, observation sheets, interviews, and documentation. The subjects in this study were 21 students in class VB SD Negeri 2 Serdang. Based on data analysis, it is known that the learning outcomes of Mathematics in VB class at SD Negeri 2 Serdang have increased from cycle I to cycle II, namely 57.14% to 85.71%. This shows that the results of learning Mathematics on geometrical material using three-dimensional media show very good results. Based on the results of this research, it can be concluded that the use of three-dimensional media can increase the activity and learning outcomes of VB class students at SD Negeri 2 Serdang.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/921 PENINGKATAN KEMAMPUAN MEMBACA PEMAHAMAN MELALUI PENERAPAN METODE SQ4R PADA PESERTA DIDIK KELAS V SD INSAN MANDIRI 2024-06-12T07:40:25+00:00 Sulis Afriliyani sulisafriliani18@gmail.com Surastina srastina@gmail.com M. Yanuardi Zain aditzain13@gmail.com <p><em>This study aims to determine and describe the use of the SQ4R method (Survey, Question, Read, Recite, Reflect, Review) to improve the reading comprehension skills of fifth grade students at SD Insan Mandiri Bandar Lampung. This research is a Classroom Action Research (PTK) which consists of 4 stages namely planning, implementation, observation and reflection.</em> <em>The research subjects were students of class V C, which consisted of 24 students consisting of 16 boys and 8 girls. Data collection methods are carried out through observation, tests, questionnaires and documentation. The type of data analysis used is qualitative and quantitative data analysis. Based on the results of data analysis in this study, it can be concluded that the application of the SQ4R method can improve the reading comprehension skills of Class V students at SD Insan Mandiri. The students' reading comprehension ability has increased as indicated by the increased student learning completeness. Student completeness in cycle I was 70.33% with an assessment category of C (enough) and an average score of 76.87 but this acquisition was considered incomplete because it had not reached the standard of completeness, namely ≥80%. This condition is different from the acquisition of cycle II, where students' reading comprehension skills increased with an average score of 84.58 with a completeness percentage of 87.5%. Thus the students' reading comprehension ability is seen as having reached completeness in accordance with predetermined standards, namely ≥80%.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/923 PENERAPAN MODEL MIND MAPPING BERBANTUAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN KETERAMPILAN MENULIS KARANGAN SISWA KELAS IV SDN 5 SUKAJAWA 2024-06-13T05:47:20+00:00 Marsha Vania H marsyavania31@gmail.com Ambyah Harjanto cambyasoul@gmail.com Hendra Saputra hendrablack14@gmail.com <p><em>This research is motivated by several problems that occur in the learning activities of SD Negeri 5 Sukajawa, so that the activities and learning outcomes obtained by students have not yet reached the predetermined KKM. Based on observations, it is known that the activities of students who are passive in participating in the learning process and the lack of varied models used affect the low learning outcomes and learning activities of students. The purpose of this study was to determine whether there was an increase in the mind mapping model assisted by audio visual media. This research is included in Classroom Action Research (PTK) which is carried out in two cycles with 4 stages of activities, namely the planning stage, the implementation stage, the observation stage and the reflection stage. The subject of this research was class IV SDN 5 Sukajawa with a total of 28 students consisting of 15 boys and 13 girls. The results of the study found that there was an increase in learning outcomes obtained as evidenced in the pre-cycle stage before being given action using Audio Visual media, students obtained a classical completeness of 17.65% in a very low category. Then in learning in cycle I there was an increase in student learning outcomes which obtained classical completeness of 52.94% in the medium category. In cycle II, students' learning outcomes increased by obtaining classical completeness of 76.47% in the very high category. In addition, the results of observations of teacher and student activities from cycle I to cycle II have increased. Thus it can be concluded that the use of Audio Visual media can improve the learning outcomes of Indonesian language of fourth grade students of SD Negeri 5 Sukajawa.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/924 PENGEMBANGAN MEDIA BIG BOOK DALAM PEMBELAJARAN MEMBACA PERMULAAN DI KELAS 1 SD NEGERI 3 KETEGUHAN BANDAR LAMPUNG TAHUN 2022/2023 2024-06-13T06:12:36+00:00 Fauziyah Faadhilah Putri fauziyahfaadhilah0@gmail.com Andri Wicaksono ctx.andrie@gmail.com Hendra Saputra hendrablack14@gmail.com <p><em>This research is motivated by the low reading ability of students and the use of learning media that is less than optimal in supporting the learning activities of beginning reading in grade 1 SD Negeri 3 Keteguhan Bandar Lampung. This study aims to determine the level of feasibility, students' responses, effectiveness and the process of developing Big book media products in learning beginning reading in grade 1 SD Negeri 3 Keteguhan Bandar Lampung. The type of research used is Development research with the ADDIE Model (Analysis, Design, Development, Implementation and Evaluation). Data collection techniques using interviews and questionnaires. Based on the results of the study obtained the results of media expert validation with a percentage of 94%, the results of material expert validation with a percentage of 91% and the results of language expert validation with a percentage of 83%. Furthermore, the results of the analysis of the effectiveness of the use of big book media resulted in a percentage of completeness of 96%. In addition, the results of product trials related to students' responses to big book media produced a percentage of 92% in the small group test and a percentage of 95% in the large group test. Based on data analysis, it can be concluded that there is effectiveness, feasibility and process in the development of big book media in learning beginning reading in grade 1 SD Negeri 3 Keteguhan Bandar Lampung.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/925 PENERAPAN MODEL PEMBELAJARAN RECIPROCAL TEACHING UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PESER TA DIDIK KELAS III DI SD NEGERI 1 GUNUNG BATIN UDIK TAHUN PELAJARAN2023/2024 2024-06-13T06:16:46+00:00 Emilia Asyifa asyifaemilia@gmail.com Andri Wicaksono ctx.andrie@gmail.com M. Yanuardi Zain aditzain13@gmail.com <p><em>This research is motivated by several problems that occur in the learning activities of SD Negeri 1 Gunung Batin Udik, namely the low reading skills of students, the lack of students in understanding the content of reading, the content of the text in Indonesian language learning and the lack of appropriate methods used in learning in class III SD Negeri 1 Gunung Batin Udik. The purpose of this study was to analyze how the implementation of learning using the reciprocal teaching learning model in grade III students at SD Negeri 1 Gunung Batin Udik in the 2023 school year. This research is included in Classroom Action Research (PTK) which was carried out in two cycles. Each cycle consists of two meetings. One cycle consists of 4 stages of activity, namely the planning stage, the implementation stage, the observation stage and the reflection stage. The subject of this research is class III SDN 1 Gunung Batin Udik with a total of 20 students. Based on the results of the study, it shows that there is an increase in the reading skills of third grade students at SD Negeri 1 Gunung Batin Udik in the 2023 school year with the application of the Reciprocal Teaching learning model. This can be seen from the pre-cycle condition with an average value of 64.25%, after the action in cycle I obtained an average value of 70%, and in cycle II it increased to 78.5%. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/926 PENGARUH PENGGUNAAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN PADA PESERTA DIDIK KELAS II SD KARTIKA II-5 PERSIT BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-06-13T08:57:50+00:00 Anggi Sinta Dewi anggisinta090@gmail.com Nurdin Hidayat nurdinstkippgribl@gmail.com Deri Ciciria cici201528@gmail.com <p><em>The main problem in this study is the learning model which tends to make students bored which affects low student learning outcomes. As for one way to increase the acquisition of student learning outcomes is by using the Problem Based Learning learning model.</em> <em>The problem-based learning model is an innovative learning model that can provide active learning conditions. This study aims to determine the effect of the Problem Based Learning learning model on the learning outcomes of second grade students at SD Kartika II-5 Persit Bandar Lampung.</em> <em>The research design used was True Experimental Design, in the True Experimental Design experiment from the control experimental group, subjects were randomly selected for the experimental class and the control class. The population in this study were all 2nd graders of SD Kartika II-5 Persit Bandar Lampung, the sample consisted of class 2A as an experimental class totaling 25 students, and 2B as a control class totaling 22 students. Followed by hypothesis testing with t-test.</em> <em>Based on the results of the analysis and discussion of the research data, the results of the hypothesis test were obtained with t_hit 6.10 &gt; f_tab 1.68 so that Ho was rejected, meaning Ha was accepted, so it can be concluded that there was an effect of the Problem Based Learning learning model on Citizenship Education learning outcomes for second grade students at Kartika Elementary School II-5 Persit Bandar Lampung.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/928 UPAYA MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MELALUI METODE REWARD AND PUNISHMENT PADA BAHASA INDONESIA DI KELAS II SD KARTIKA II-5 (PERSIT) BANDAR LAMPUNG 2024-06-19T02:48:32+00:00 Berlian Putri Chaniago berlianputri222@gmail.com Andri Wicaksono ctx.andrie@gmail.com Hendra Saputra hendrablack14@gmail.com <p><em>The problem of the research is need to increase learning motivation at class II-C students at&nbsp; SD Kartika II-5 (Persit) Bandar Lampung 1) students are not active&nbsp; captur the lessons are given by the teacher in the learning process , 2) students do not understand the&nbsp; text and punctuation in Indonesian&nbsp; language, 3) students do not understand the content of reading text and punctuation in Indonesian language 4)there are not variation of learning&nbsp; methods . The purpose of the research is to increase student motivation that has a direct impact on Indonesian language learning using the reward and punishment method at class II C SD Kartika II-5 (Persit) Bandar Lampung students. The method of the research is use classroom Action Research (CAR). The subject of the research are 21 class II C SD Kartika II-5 (Persit) Bandar Lampung students. The Data collection techniques are test, questionnaire and observation sheets. The indicator of learning reservh is all of percentage of 80% of the total number of students who got KKM scores. The research of results were (1) students' motivation in cycle I percentage of 68.84% and increased in cycle II to 83.73% and (2) the result of students' learning Indonesian language each cycle increase that pre-cycle got 42.86%, then increased in cycle I got percentage 61.91% and increased in cycle II got&nbsp;&nbsp; 85.71%. Based on the results of the method it can be concluded that the application of the reward and punishment method can increase learning motivation which has a direct on the results of Indonesian language at class II C SD Kartika II-5 (Persit) Bandar Lampung.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/929 PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP PADA MATERI DAUR HIDUP HEWAN KELAS 4 DI SDN 2 SABAH BALAU T.A 2022/2023 2024-06-19T02:57:44+00:00 Febrinasari Sabrianti Ataupah febyataupah228@gmail.com Aty Nurdiana aty_nurdiana@stkippgribl.ac.id Connyta Elvadola connytaelvadola8@gmail.com <p><em>The purpose of this study is to determine the feasibility of the pop-up media developed and determine the response of educators and students to the practicality of the pop-up learning media that researchers developed in terms of teaching and learning activities. </em><em>ADDIE is a research model used in this study which consists of 5 stages, namely: analyze (analysis), design (design), development (development), implementation (application), evaluation (evaluation). The subjects in this study were 4th grade students of SDN 2 Sabah Balau as many as 10 students. The results showed that the development of pop-up learning media on animal life cycle material Grade 4 feasible and practical. The feasibility can be seen from the results of the final average validity of the media by 94% with the category “very decent” and the final average validity of the material by 92% with the category “very decent”. While the practicality can be seen from the results of the level of practicality according to educators by 97% with the category “very practical” and the results of the level of practicality according to students by 94% with the category “very practical”.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/930 UPAYA PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA DENGAN MODEL PEMBELAJARAN PROBING PROMPTING PADA SISWA KELAS V SDS TRI SUKSES LAMPUNG SELATAN TAHUN PELAJARAN 2022/2023 2024-06-19T03:04:16+00:00 Tetia Ningsih tetianingsih354@gmail.com Buang Saryantono bsaryantono@gmail.com Elvandri Yogi Pratama elvandriyogipratama@gmail.com <p><em>This research was conducted based on the problems that occurred in class VB SDS Tri Sukses Lampung Selatan, namely the low ability of students to solve mathematical problems. One of the right models is using the probing promting learning model. The purpose of this study is to determine the increase in mathematical problem solving abilities with the Probing Prompting model. This type of research uses Classroom Action Research (PTK) which was carried out at SDS Tri Sukses South Lampung in class VB students. PTK research was conducted in two cycles. Each cycle consists of four stages, namely planning, implementation, observation, reflection. The data collection technique used is a test of mathematical problem solving ability, observation. The research results obtained were the results of the problem solving ability test in the first cycle were 15.38% in the second cycle to 88.46%. This shows that the test of mathematical problem solving abilities on fractional arithmetic operations material using the Probing Prompting model shows very good results. Based on the results of this study, it can be concluded that the Probing Prompting learning model can improve the ability to solve math problems at SDS Tri Sukses Lampung Selatan.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/931 PENERAPAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN MEDIA AUDIO VISUAL DALAM MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR IPS KELASIV SDN MANDAH LAMPUNG SELATAN 2024-06-19T03:08:59+00:00 Riris Tyas Pramesti riristyaspramesti10@gmail.com Yulita Dwi Lestari dwilestariyulita@gmail.com Yulia Siska yuliasiska1985@gmail.com <p><em>This research aims to determine the application of the Contextual Teaching and Learning (CTL) learning model assisted by audio-visual media in improving activities and learning outcomes for class IV Social Sciences at SDN Mandah, South Lampung. This type of research is Classroom Action Research (PTK) which is carried out through two cycles. Each cycle consists of four main activities, namely planning, implementation, observation and reflection. The research subjects were fourth grade students at SDN Mandah, South Lampung, with a total of 35 students. This data collection technique is carried out by observation, tests and documentation. Analysis of cognitive learning outcomes uses descriptive analysis techniques presented in percentage form. The results of this research indicate that the use of the Contextual Teaching and Learning (CTL) learning model assisted by Audio Visual Media can improve social studies learning outcomes for fourth grade students at SD Negeri Mandah, South Lampung. This can be proven at the pre-cycle stage before being given action using the Contextual Teaching and Learning learning model with the help of audio-visual media, students obtained 31.45% classical completeness in the very low or less category. Then in learning in cycle I there was an increase in student learning outcomes who obtained classical completeness of 74.73% in the good category. In cycle II, student learning outcomes increased by obtaining classical completeness of 78.27% in the very high category.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/932 PENERAPAN MODEL PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR MATEMATIKA PADA SISWA KELAS IV SDN 1 TANJUNG SENENG 2024-06-19T03:54:03+00:00 Qotrun Nada Rosyidah nadarosy82@gmail.com Ambyah Harjanto cambyasoul@gmail.com Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>The low interest and learning outcomes of fourth grade students at SDN 1 Tanjung Seneng encouraged researchers to conduct classroom action research at the school. The purpose of this study was to determine the application of Problem Based Learning modri in inccreasing interest and learning outcomes in matematics in fourth grade students at SDN 1 Tanjung Seneng.</em> <em>The study uses a Clasroom Action Research (CAR) design which consists of 4 stages, namely the planning stage, the implementation stage, the observation stage, and the reflection stage. The research was conducted in two cycles consisting of 3 meetings. The subjects used in this study were fourth grade students of SDN 1 Tanjung Seneng, tataling 18 students. The types of data used are quantitative and qualitative data. The result of the research obtained are in the form of results of observations of stuent learning activities, hard testing of student learning interest questionnaire sheets, and results of final evaluation tests of learning.</em> <em>The results showed that the percentage of students interest in learning in the pre-cycle was 50,69% in the moderate criteria, increased in the first cycle to 67,77% with sufficient criteria, and increased again in the second cycle to 77,36% with good criteria.&nbsp; The average value of the class in the final evaluation results of the first cycle of learning reached 77,78%, and increased in the second cycle the persentage of completeness of 88,89%.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/933 PENGEMBANGAN KOMIK CERITA RAKYAT SI PAHIT LIDAH DAN SI MATA EMPAT UNTUK MENDUKUNG KETERAMPILAN MENYIMAK SISWA SD 2024-06-19T06:32:02+00:00 Lisa Nurmasari lisanurmasari710@gmail.com Andri Wicaksono ctx.andrie@gmail.com Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>This study aims to develop the folklore comic Si Pahit Lidah and Si Mata Empat to support elementary school students' listening skills, especially SD Kartika II-5 Bandar Lampung class II.A. The type of research used is Research and Development (R&amp;D) with the development model used, namely the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Based on validation data, material experts obtain an average score of 83% in the "Very Eligible" category, media experts obtain an average of 83% in the "Very Eligible" category, and linguists obtain an average of 97% in the "Very Eligible" category. Worthy". Students' responses to folklore comic media in the small group test obtained an average score of 79% with the "Suitable" criteria and for the field test obtained an average score of 85% with the "Very Eligible" criteria. Meanwhile, the teacher's response to folklore comic media obtained a score of 88% with the "Very Eligible" criteria. The product effectiveness test results obtained an achievement score of 80 with the criteria of "Very High", so that the teaching media in the form of folklore comics Si Pahit Lidah and Si Mata Empat to support elementary students' listening skills were declared Eligible, Very Eligible, and Very High to be used as teaching media in the learning process.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/934 PENERAPAN MODEL NUMBERED HEAD TOGETHER (NHT) BERBANTUAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS IV SD NEGERI MANDAH LAMPUNG SELATAN 2024-06-19T08:05:53+00:00 Fera Febriati ferafebriati17@gmail.com Aty Nurdiana aty_nurdiana@stkippgribl.ac.id Connyta Elvadola connytaelva@gmail.com <p><em>The aim of this research the activity and learning outcomes of science studies using the Numbered Head Together learning model assisted by Audio Visual Media in fourth grade students at SD Negeri Mandah Natar South Lampung. The subjects in this study were students of class IV A at SD Ne</em> <em>The method used in this research is Classroom Action Research (PTK).geri Mandah Natar South Lampung which amounted to 35 people students, 18 male and 17 female . The data collection techniques used were non-test (observation, documentation) and test (evaluation test). In this research, the indicator of success is achieving a percentage of 80% of the total number of students who obtained a score above the KKM. There he is findings in the study were that the science learning activity in cycle I was 65% with the category (sufficient), and increased in cycle II to 88.75% with the category (very good). Pre-cycle student learning outcomes obtained a completeness of 37.14% (13 students completed), then increased in cycle I by obtaining a percentage of 62.86% (22 students completed), increased again in cycle II by obtaining a percentage of 91.42% (32 students completed). Thus the Numbered Head Together model assisted by Audio Visual Media can increase the activity and learning outcomes of science students in class IV A SD Negeri Mandah Natar South Lampung.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/935 PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR PKN KELAS V SDN 2 TELUK PANDAN PESAWARAN 2024-06-20T03:46:06+00:00 Fosha Mery Lendia fossamerry27@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Deri Ciciria cici201528@gmail.com <p><em>This study aims to improve student learning outcomes through the implementation of the </em><em>TGT</em><em> type cooperative learning model. The data analysis technique used in this study is qualitative data, this research was conducted in class V SDN </em><em>2</em> <em>Teluk Pandan</em><em> with class VA research subjects consisting of </em><em>3</em><em>4 students and the object of this study was the</em><em> TG</em><em>T cooperative learning model. The results of this study are that there is an increase in the percentage of stude of students who have achieved</em><em> trustal learning Outcomes of PKn Learners from cycle 1 also 18 people and accrived in cycle 2 to 32 students who achieved thorough catagories</em><em>. In addition, this </em><em>TG</em><em>T learning model can also increase enthusiasm and enthusiasm in the learning process of fourth grade students in the </em><em>even</em><em> semester of SD Negeri </em><em>2 Teluk Pandan.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/936 PENERAPAN TEKNIK PERMAINAN MENYUSUN KATA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PESERTA DIDIK KELAS 1 SDN 12 TELUK PANDAN PESAWARAN TAHUN PELAJARAN 2022/2023 2024-06-20T03:50:25+00:00 Irma Seftiyani seftiyaniirma8@gmail.com Surastina srastina@gmail.com M. Yanuardi Zain aditzain13@gmail.com <p><em>This research aims to determine the application of word composing game techniques in improving the reading skills of Class 1 students at SDN 12 Teluk Pandan Pesawaran for the 2022/2023 academic year. This type of research is Classroom Action Research (PTK) which is carried out through two cycles. Each cycle consists of four stages, namely planning, action, observation and reflection. The research subjects were class I students at SDN 12 Teluk Pandan Pesawaran, with a total of 25 students. This data collection technique was carried out by observation, tests, questionnaires, interviews and documentation. Analysis of the data used in this study, namely researchers using qualitative and quantitative data. Qualitative data were obtained from student observation sheets and questionnaires. While quantitative data obtained from the test results of students. The results of this research show that the application of the word composing game technique can improve the reading skills of Class 1 students at SDN 12 Teluk Pandan Pesawaran. This can be proven at the pre-cycle stage before observing students' reading skills. Student data during the pre-cycle stage shows that the percentage of student learning completeness was obtained on average at 39.6% in the low or very poor category. Then, in the learning implementation of cycle I, there was an increase in students' reading skills, achieving an average student learning completeness of 53.6% in the poor category. In cycle II, student learning outcomes increased by obtaining an average learning completeness of 79.6% in the good category. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/937 UPAYA MENINGKATKAN HASIL BELAJAR SISWA MENGGUNAKAN MEDIA VIDEO PEMBELAJARAN PADA MATERI TEKNIK DASAR SERVIS BULU TANGKIS DI KELAS V SD NEGERI 1 TANJUNG SENANG 2024-06-20T04:15:39+00:00 Made Subakta Wijaya mdsubakta@gmail.com Yulia Siska yuliasiska1985@gmail.com Filardi Anindito filardianindito@gmail.com <p><em>This confirled aims to increase the learning basis of the study PJOK of class V on the basic technique of service on the badminton using the help of video learning. The method used in this research is a classroom action study consisting of 2 cycles, each cycle consists of 4 stage of planning, implementation, observation, and reflection. The tools used for process of thr columncata are questionnaire, RPP, syllabus and the evaluation. The research is done the class VB SDN 1 Tanjung Senang by using a learning video help. The result of this study is indicating the learning outcomes increases with average of 80. With the catagory of abundance of 6 people of 23,07% of students catagorize very well, 16 people or percentage 61,53% with catagories, nothing has received enough catagories, and 4 people or 15,38% get less catagories even have no students getting the category very less. Therefore the performance of the materials of a small ball branch using the media video learning is declared successfully improved the learning outcomes of student V SDN 1 Tanjung Senang.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/938 UPAYA MENINGKATKAN HASIL BELAJAR MATERI IPS MELALUI METODE REWARD DAN PUNISHMENT PADA PESERTA DIDIK KELAS V SD NEGERI 1 BERINGIN RAYA TAHUN AJARAN 2022/2023 2024-06-20T04:21:46+00:00 I Komang Adi Jaya Putra komangadi478@gmail.com Nurdin Hidayat nurdinstkippgribl@gmail.com Putut Wisnu Kurniawan pututbukan@gmail.com <p><em>The problems in this study are 1) student learning outcomes are still low, 2) some students are still passive 3) students are not yet able to develop thinking skills and 4) students rarely give apperception. This study aims to determine the increase in social studies activity and learning outcomes through reward and punishment learning methods for fifth grade students at SDN 1 Beringin Raya Kemiling. This research is a Classroom Action Research (PTK) which consists of 2 cycles in which each cycle contains a series of activities, each of which consists of 4 stages, namely planning, implementing, observing, and reflecting. The research subjects were fifth grade students, totaling 30 students. Classroom Action Research (PTK) uses data collection methods, namely tests, observation sheets and documentation. Data analysis was carried out by comparing the activity values ​​and social studies learning outcomes for each cycle with marked increases obtained which were analyzed both quantitatively. Mastery learning outcomes in this study is to achieve the acquisition of a percentage of 80% of the total number of students and the average student activity score each cycle has increased. The results showed that 1) student learning outcomes achieved an average score of 69.83 in cycle I and increased to 75.83 in cycle II, where an increase in the average score of learning outcomes was obtained by 6. Student completeness also increased where in The percentage for cycle I was 60% and cycle II was 86.67%, where an increase in the percentage of learning completeness from cycle I to cycle II was 26.67%. 2) student activity experienced an average increase of 7.11 (quite active) in cycle I to 7.95 (active) in cycle II, where an increase in score was obtained from cycle I to cycle II of 0.84. So it can be concluded that learning by applying the reward and punishment learning method can improve the results and learning activities of social studies class V students at SDN 1 Beringin Raya Kemiling.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/939 UPAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE BERBANTU MEDIA GAMBAR KARTUN PADA MATERI PPKN DI KELAS V SD NEGERI 1 BINAKARYA PUTRA TAHUN AJARAN 2022/2023 2024-06-20T04:30:24+00:00 I Komang Agus Widi Widana komangaguswidiwidana885@gmail.com Yulia Siska yuliasiska1985@gmail.com Deri Ciciria cici201528@gmail.com <p><em>The aim of this research is to determine the application of the example non example learning model assisted by cartoon image media in improving student PPKn learning outcomes in the VB class of SD N 1 Binakarya Putra with a total of 20 students. This research is Classroom Action Research (PTK) which consists of 2 cycles and in each cycle there are 4 stages, namely planning, implementation, observation, and reflection. This Classroom Action Research (PTK) uses data collection methods, namely written tests, observation sheets and documentation. Data analysis was carried out by comparing the value of PPKn learning outcomes for each cycle with marked improvements obtained from analysis both qualitatively and quantitatively. Completeness of learning outcomes in this research is to achieve a percentage gain of ≥80% of the total number of students and the average activity score of students in each cycle has increased. The results of the research showed that student learning outcomes reached an average score of 71 in cycle I and increased to 80 in cycle II, where the average learning outcome score was increased by 9. Student learning completion also increased, where in cycle I the percentage was 60. % and cycle II was 85%, where an increase in the percentage of completeness of learning outcomes from cycle I to cycle I was obtained by 25%. So it can be concluded that learning by applying the example non example learning model assisted by cartoon image media can improve the Civics learning outcomes of class VB students at SD N 1 Binakarya Putra.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/940 PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUDIOVISUAL SENI TARI PADA MATA PELAJARAN SENI BUDAYA DAN PRAKARYA UNTUK MENINGKATKAN PERKEMBANGAN FISIK MOTORIK SISWA KELAS V DI SDS SWADHIPA 2024-06-20T04:42:49+00:00 Sitta Rahmawati sittabolbol@gmail.com Dharlinda Suri Damiri dharlindasurii@gmail.com Filardi Anindito filardianindito@gmail.com <p><em>This research aims to develop audio-visual based learning media, the method used is research and development (RnD) using the ADDIE research model. The result of the initial product development for audio visual media, based on the results of material expert validation, obtained a score of 80% in the “Worthy” category, so it was declared worthy of being tested with revisions and several suggestions. Based on the score obtained from media expert validation, namely 97% in the “Very Worthy” category, so it’s declarated worthy of being tested without revision. Based on validation results from language experts, the product that has been developed received a score of 76% in the “Worthy” category, tasted with improvements and several suggestions. Based on small group trial calculations, the results of students’ responses to Audio Visual Based Learning Media obtained an average score of 91% in the “Very Interesting” category. Calculating the field trials, students’ responses to audio Visual Based Learning Media received an average score of 95% in the “Very Interesting” category. Based in the educator’s response to the audio-visual media of dance, the locomotor movement obtained an average value of 59%, and the non-locomotor movement obtained an average value of 49%. Based on the results of observer observations related to trials carried out by students regarding audio-visual media, they obtained an average score of 88% with the interpretation criteria “Developing Very Well”. Based on the results of the research and discussion, it can be concluded that the Audio Visual Based Learning Media that has been developed is declared feasible and can be tested in the field and can improve students’ physical motoric development.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2023 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/941 UPAYA MENINGKATKAN HASIL BELAJAR IPS MELALUI MODEL KOOPERATIF LEARNING TIPE TAKE AND GIVE BERBANTU LKPD PADA SISWA KELAS 5 SD NEGERI 2 GEDONG AIR 2023/2024 2024-06-20T06:22:26+00:00 Fatimah Ratna Kemala Fatimahratnakemala0822@gmail.com Andri Wicaksono ctx.andrie@gmail.com Yulita Dwi Lestari dwilestariyulita@gmail.com <p><em>The purpose of this study was to determine the increase in activity and learning outcomes to analyze the structure of persuasive texts using the Problem based introduction learning model in class VIII E students of SMP Negeri 17 Pesawaran. The type of research used in this research is classroom action research. This research was conducted at SMP Negeri 17 Pesawaran. The research subjects were students of class VIII E which consisted of 30 students. The research was conducted in two cycles consisting of four competencies in each cycle, namely planning, action, observation, and reflection. This research was conducted collaboratively between researchers and Indonesian language teachers. The data collection techniques use tests, observation and documentation. Analysis of the data used includes presenting data, and drawing conclusions on indicators of success in this study if the activity and student learning outcomes reach 80%. After the research was carried out by applying the problem-based introduction learning model, the results showed that there had been an increase in the results of learning Indonesian in analyzing the structure of persuasive texts. 1) In cycle I where the percentage of teacher activity was 63.64% then increased in cycle II by 86.36%, 2) in cycle I where the percentage of student learning activity was 65.25% then increased in cycle II by 87.5% and 3) the acquisition of student mastery in cycle I which reached 69.05% then increased in cycle II to 84%. From these results it can be concluded that the use of the Problem based introduction learning model can increase activity and learning outcomes analyzing the structure of persuasive text in class VIII E students of SMP Negeri 17 Pesawaran in the 2022/2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/942 PENGEMBANGAN MEDIA KARTU KUARTET MATERI BANGUN DATAR PADA SISWA KELAS IV SD NEGERI TUNGGAL WARGA 2024-06-20T07:24:10+00:00 Hayatil Hasanah hayatilhasanah25@gmail.com Akhmad Sutiyono sutiyonolpg@yahoo.com Ambyah Harjanto cambyasoul@gmail.com <p><em>The problems in this research are 1) Most educators only rely on one book, for example by using textbooks as a learning resource 2) Students feel bored and fed up with learning that only uses textbooks 3) Lack of variety in the use of learning media in lesson material Mathematics. This research aims to develop quartet card media that can be used in the learning process on plane material. The research method used is R&amp;D (research and development) and through the ADDIE development procedure which consists of Analysis, Design, Development, Implementation and Evaluation. Product validation was completed by a material expert validator who stated that the quartet card media product developed obtained a percentage result of 94% with the interpretation criteria "Very Feasible", Then the media expert validation results stated that the developed quartet card media product obtained a percentage of 93% with the interpretation criteria are "Very Feasible", and the validation results by linguists obtained a percentage value of 83% with the interpretation criteria "Very Feasible". Meanwhile, the results of the assessment by educator respondents obtained a percentage score of 90% with the interpretation criteria "Very Interesting" and student respondents in the small group trial obtained a percentage score of 82%, with the interpretation criteria "Very Interesting" and in the Field Trial obtained a percentage score of 92% with the interpretation criteria "Very Interesting". Developing Quartet Card Media with Flat Shape Material for Class IV Students at Tunggal Warga Bandar Lampung Elementary School using the Research and Development (R&amp;D) Research Method, it can be concluded that the use of quartet card media with flat shape material is very feasible and effective for use as learning media.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2023 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/943 PENGARUH MEDIA BATANG NAPIER TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 1 PALAPA BANDAR LAMPUNG TAHUN PELAJARAN 2022/2023 2024-06-20T07:41:36+00:00 Nadya Eriska nadyaeriska8@gmail.com Joko Sutrisno AB jokosutrisnoab@gmail.com Ristika ristika_efendi@yahoo.co.id <p><em>The problem in this research is that the learning outcomes of students in class IV SDN 1 Palapa Bandar Lampung have not been maximized. Students are less actively involved in the learning process and tend to get bored quickly, the learning resources used are still lacking and the use of media in learning has not been implemented. This research aims to determine the effect of Napier stem media on the mathematics learning outcomes of class IV students at SDN 1 Palapa Bandar Lampung for the 2022/2023 academic year. This research uses an experimental method using Napier stem media. The population in this study were all class IV students, totaling 112 students, the sample consisted of class IVA, totaling 24 students, as the experimental class in their learning using napier stem media, and class IVB, totaling 24 students, as the control class using conventional learning. . Hypothesis testing uses the t-test statistical formula. After testing the hypothesis, the calculation of mathematics learning outcomes data was obtained using statistical formulas with a value of tcount greater than ttable at a significance level of 5%, and the significance was smaller than 0.05, so the hypothesis was accepted, so we got tcount </em><em>10,133</em><em>&nbsp; and ttable 1.679. This means that there is an influence of Napier stem media on the mathematics learning outcomes of class IV students at SDN 1 Palapa Bandar Lampung for the 2022/2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/944 PENGGUNAAN MEDIA AUDIO VISUAL BERBASIS POWER POINT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V DI SD NEGERI 1 BERINGIN RAYA TAHUN PELAJARAN 2022/2023 2024-06-25T04:48:47+00:00 Neta Febriani netafebriani26@gmail.com Wayan Satria Jaya wayan.satria@stkippgribl.ac.id Ristika ristika_efendi@yahoo.co.id <p><em>The problems in this research are 1) The students' learning outcomes in mathematics subjects are still low, 2) Lack of interest in learning mathematics 3) Students quickly get bored in learning 4) The use of media in learning is not optimal 5) Lack of student motivation to learn. This research aims to determine the improvement in Mathematics learning outcomes in the use of PowerPoint-based audio visual media for Class V Students at SDN 1 Beringin Raya for the 2022/2023 Academic Year. This research is Classroom Action Research (PTK) which consists of 2 cycles, each cycle containing a series of activities, each consisting of 4 stages, namely planning, implementation, observation/observation, and reflection. The research subjects were 30 class V students consisting of 15 male students and 15 female students. This Classroom Action Research (PTK) uses data collection methods, namely observation techniques, test techniques, documentation techniques. Data analysis was carried out by comparing the results of Mathematics learning for each cycle, indicating the improvements obtained which were analyzed quantitatively. The completeness of learning outcomes in this research is to achieve a percentage gain of 70% of the total number of students and the average score of student learning outcomes in each cycle has increased. The research results showed that 1) student learning outcomes achieved an average score on the Pre-Test of 56.66 Pre-cycle. In Cycle I the student's Post-Test score increased to 70.66 and in Cycle II the Post-Test student increased by 82.00, where an average increase in learning outcome score was obtained by 82. Student learning completion also increased, whereas in the Pre-cycle the percentage was equal to 33.33%, in cycle I the percentage was 56.66% and cycle II was 83.33%, where an increase in the percentage of learning completeness from cycle I to cycle II was 26.67%. 2) Student learning outcomes increased on average from 60 in the very low category in cycle I to 71 in the medium category in cycle II, where an increase in score from cycle I to cycle II was obtained by 0.84. So it can be concluded that learning using PowerPoint-based audio visual media can improve the mathematics learning outcomes of class V students at Sdn 1 Beringin Raya for the 2022/2023 academic year. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/945 PENGGUNAAN MEDIA AUDIO VISUAL BERBASIS CANVA UNTUK MENINGKATKAN KETERAMPILAN MENULIS CERITA KARANGAN DI KELAS 3 SDN 2 GEDONG AIR TAHUN PELAJARAN 2023 2024-06-25T04:58:07+00:00 Risa Ramadani risarmdnn12@gmail.com Wayan Satria Jaya wayansatriajaya@stkippgri.co.id Ridho Agung Juwantara ridhoaj57@gmail.com <p><em>This research aims to improve the quality of learning essay story writing skills using the audio-visual media learning model for class 3 A students at SDN 2 Gedong Air and improve the quality of learning outcomes for essay story writing skills using the audio visual media learning model for class 3 A students at SDN 2 Gedong Air. The research method used in this research is Classroom Action Research (PTK). The research design used contains planning stages, action implementation, observation and reflection. The subjects in this research were grade 3 students at SDN 2 Gedong Air using audio visual media. The average learning outcome in the pre-cycle was 64.29 with classical completeness 29.62% in the low category. Then in the first cycle of learning there was an increase in the average student learning outcomes of 74.22 with classical completeness of 59.25% in the medium category. In cycle II, the average student learning outcomes increased, namely 82.62 with classical completeness of 81.48% in the very high category. This proves that the use of audio visual media can improve student learning outcomes in class 3 of SDN 2 Gedong Air in the 2023 academic year.</em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024 http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/946 PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN LUDO TERHADAP PENINGKATAN HASIL BELAJAR PADA MATA PELAJARAN PPKN SISWA KELAS V SDS SWADHIPA NATAR TAHUN PELAJARAN 2022/2023 2024-06-25T05:13:06+00:00 Shafa Dinda Tryandana dindatryandanaaa11@gmail.com Yulia Siska yuliasiska1985@gmail.com Deri Ciciria cici201528@gmail.com <p><em>In this research, the main problem is that the teacher does not use learning media during the learning process. The teacher only uses the lecture methode which does not make it easy for students to understand, improve and hone their critical thinking. Learning media is one of the interesting game learning media to be applied in the learning process. The aim of this research is to determine the effect of using Ludo media on improving learning outcomes and critical thinking in Civics subjects for class V SDS Swdhipa Natar students. This type of research is Quasi Experiment with Nonequivalent Control Group Design. The population in this research was taken from all class V students consisting of two classes, namely class VA as the control class and class VB as the experimental class. The number of students in both classes was 39 students consisting of 20 students in the control class and 19 in the experimental class. Based on the results of the analysis of data calculations and hypothesis testing carried out, it was found t<sub>tab</sub> =1,68. The test t<sub>hit </sub>= 3,15 then ( t<sub>hit</sub> 3,15&gt; t<sub>tab</sub> &lt; 1,68). As for accounting for the T-test critical thinking ability </em><em>t<sub>hit </sub>&gt; t<sub>tab</sub> (4,91 &gt; 1,68)</em><em> So that t<sub>hit</sub> &gt; t<sub>tab</sub> then, the Ho hypothesis is rejected. Ha accepted. The persentase of learning response to using ludo of learning media to the critical ability of critical thinking Strongly Agree 25%, Agree 46,3%, Less Agree 18,9%, Disagree 9,5%, Strongly Disagree 0%. Showing the total is 46,3% of Agree at the highest on the statement .So the conclusion that there is an effect of the use of Ludo media on improving learning outcomes and critical thinking in Civics subjects for class V students at SDS Swadhipa Natar academic year 2022/2023. </em></p> 2023-12-09T00:00:00+00:00 Copyright (c) 2024