PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI PADA MATA PELAJARAN MATEMATIKA UNTUK SISWA KELAS IV DI SD KARTIKA II-5 BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024

Authors

  • Mawarti Yudo Miranti STKIP PGRI Bandar Lampung
  • Buang Saryantono STKIP PGRI Bandar Lampung
  • Ristika STKIP PGRI Bandar Lampung

Keywords:

Development, educational game-based, Mathematics

Abstract

This research is motivated by the low value of mathematics, students consider learning mathematics to be a subject that is difficult to understand and boring, students are not interested in learning mathematics, the use of media is not yet varied, the use of technology is not optimal. This research aims to develop educational game-based learning media that can be used in the learning process in mathematics subjects. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of Analysis, Design, Development, Implementation and Evaluation. Product validation was completed by a material expert validator who stated that the educational game-based learning media product developed obtained a percentage result of 90% with the interpretation criteria "Very Eligible", Then the media expert validation results stated that the developed educational game-based learning media product obtained a percentage amounting to 90% with the interpretation criteria "Very Appropriate", and the results of validation by linguists obtained a percentage value of 84% with the interpretation criteria "Very Appropriate". Meanwhile, the results of the assessment by educator respondents obtained a percentage score of 90% with the interpretation criteria "Very Interesting" and student respondents in the small group trial obtained a percentage score of 85%, with the interpretation criteria "Very Interesting" and in the Field Trial obtained a percentage score of 90% with the interpretation criteria "Very Interesting". Development of educational game-based learning media for fourth grade students at Kartika II-5 Elementary School in Bandar Lampung using the Research and Development (R&D) research method. It can be concluded that the use of educational game-based learning media in mathematics subjects is very feasible and effective as a learning medium.

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Published

2024-06-23

How to Cite

Yudo Miranti , M., Saryantono, B., & Ristika. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI PADA MATA PELAJARAN MATEMATIKA UNTUK SISWA KELAS IV DI SD KARTIKA II-5 BANDAR LAMPUNG TAHUN PELAJARAN 2023/2024. CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar, 3(1), 141–152. Retrieved from http://eskripsi.stkippgribl.ac.id/index.php/pgsd/article/view/1018