http://eskripsi.stkippgribl.ac.id/index.php/palapa/issue/feedPalapa: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah2023-09-12T08:04:16+00:00Open Journal Systems<p>Palapa: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah merupakan kumpulan artikel yang berisi hasil penelitian tugas akhir atau skripsi mahasiswa S1 dari Program Studi Pendidikan Sejarah , Jurusan Pendidikan Ilmu Pendidikan Sosial (IPS), STKIP PGRI Bandar Lampung</p>http://eskripsi.stkippgribl.ac.id/index.php/palapa/article/view/696UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SEJARAH MELALUI STRATEGI PEMBELAJARAN ACTIVE KNOWLEDGE SHARING PADA SISWA KELAS X4 SMA YP UNILA BANDAR LAMPUNG 2023-09-08T03:54:00+00:00Sherlytha Pratiwisherlythaprt@gmail.comWayan Satria Jayawayan.satria@stkippgribl.ac.idOzi Hendratamahendratama_ozi@yahoo.co.id<p><em>The main problems in this study as stated in the background of the problem are 1) the learning outcomes of history are not yet maximized, 2) the activeness of some students is not maximized, 3) students do not complete the questions well and 4) learning history still rarely uses learning that is sharing. The purpose of this study was to determine the increase in activity and learning outcomes of history using active knowledge sharing learning strategies in class X4 SMA YP Unila Bandar Lampung. This type of research is Classroom Action Research (PTK) which is carried out collaboratively. The subjects in this study were 36 students of class X4 at SMA YP Unila Bandar Lampung. Action research was carried out in two cycles, each cycle consisting of three meetings consisting of 4 stages namely planning, implementing, observing and reflecting. The instruments used in this study were observation sheets, written tests and documentation. From the results of the study it can be concluded that (1) student learning activities in the application of active knowledge sharing learning strategies during cycle I and cycle II experienced an increase where in cycle I it reached 61.11% and in cycle II it reached 86.11%. And (2) student learning outcomes after implementing an active knowledge sharing learning strategy experienced a very good increase. In the first cycle, the percentage of learning completeness was 66.67% and in the second cycle it increased by obtaining a learning completeness percentage of 83.33%. From these results it can be concluded that learning by applying active knowledge sharing learning strategies can increase the activities and results of learning history for class X4 SMA YP Unila Bandar Lampung in the 2022/2023 academic year.</em></p>2023-06-23T00:00:00+00:00Copyright (c) 2023 http://eskripsi.stkippgribl.ac.id/index.php/palapa/article/view/699UPAYA MENINGKATKAN HASIL BELAJAR SEJARAH MELALUI MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) MATERI PROKLAMASI KEMERDEKAAN INDONESIA PADA SISWA KELAS XI MM SEMESTER GENAP SMK YASMIDA AMBARAWA 2023-09-12T08:04:16+00:00Sofiatussolehahsofiatussolehah80@gmail.comWayan Satria Jayawayan.satria@stkippgribl.ac.idDeri Ciciriacici201528@gmail.com<p><em>The purpose of this study was to determine the increase in history learning outcomes using the team games tournament (TGT) learning model in class XI MM students at SMK Yasmida Ambarawa. This type of research is Classroom Action Research (PTK) which is carried out collaboratively. Learning was carried out for 2 cycles with 3 meetings each. The subjects of this study were 20 students of class XI MM at SMK Yasmida Ambarawa. Implementation in this study consisted of 4 stages namely planning, implementation, observation and reflection. Methods of data collection using written tests, observation sheets to observe teacher and student activities as well as documentation methods. The research results obtained were (1) Teacher activity while implementing the team games tournament (TGT) learning model during cycle I and cycle II experienced an increase where in cycle I it reached 65.83% and in cycle II it reached 89.17%. (2) Student activity after the implementation of the team games tournament (TGT) learning model during cycle I and cycle II experienced an increase where in cycle I it reached 60% and in cycle II it reached 87.5%. And (3) student learning outcomes after the implementation of the team games tournament (TGT) learning model experienced a very good increase. In the pre-cycle, the percentage of learning completeness was 50%, then it increased in cycle I by 65% and it increased again in cycle II by obtaining a percentage of learning completeness by 85%. From these results it can be concluded that the use of the team games tournament (TGT) learning model can improve learning outcomes of the history of the proclamation of Indonesian independence for class XI MM students at SMK Yasmida Ambarawa in 2022/2023.</em></p>2023-06-23T00:00:00+00:00Copyright (c) 2023